All You Need To Know About The Division's 1.1 Incursions Update.
NEW FEATURES
Falcon
Lost
- Falcon Lost is a new
incursion available in the Stuyvesant area
- You must be level 30 and
have completed the mission “General Assembly” to access this mission
- The encounter is balanced
for 4 players with high level gear
Gear
Sets
- Gear set equipment can be
found by completing the most challenging activities in Manhattan
- Collecting and wearing
gear sets grant powerful stat bonuses and talents
- Gear sets of varying gear
scores can be found for many playstyles. Find the set that best suits
yours
- “Tactician’s
Authority” – enhances electronics and support capabilities
- “Striker’s
Battlegear” – provide bonuses for assault capabilities
- “Sentry’s Call” – enhances
marksman capabilities
- “Path of the Nomad” –
provides bonuses for lone wanderers
Trading
- Items dropped by enemies can
be shared with other players
- Trade items by dropping them
as loot from your inventory, so players in your group can pick them up
- You can only share items for
during the first 2 hours after you have acquired them
- Items can only be shared
with players who are currently in your group and who were also in your
group when the item was originally dropped
Assignments
- Assignments are automatically
obtained when you log in and can be tracked from the map via the menu
called “Mission Overview”
- Assignments are available
for a limited time (24h for Daily Assignments and 7 days for Weekly
Assignments), after which, they will be replaced by different assignments
- Assignments come in
different categories:
- Combat
- Dark Zone
- Crafting
- Most assignments can be
completed while playing alone but some will require enlisting other
agent’s assistance to complete
Dark
Zone Supply Drops
- Dark Zone Supply Drops are a
global event where the Strategic Homeland Defense agency airdrops multiple
supply caches to assist Division agents
- Supply drops will occur
multiple times over the course the day
- The supply drops will
contain non-contaminated gear of all types that will be ready to use
without the need for extraction
- These supply drops will be
heavily sought after by other agents and enemy factions that roam the Dark
Zone, so be ready for resistance
Gear
Score
- Every non-vanity gear piece
that can be found when your agent is level 30 has a Gear Score value. The
higher an item’s Gear Score, the stronger the item
- The overall Gear Score of
your agent can be seen in your main menu next to your player level. Gear
Score indicates the advancement of an agent
- Other agents’ Gear Scores
are displayed next to their health bars
- Improving your gear
and increasing your overall Gear Score will grant your agent access to the
most dangerous high-end challenges
Group
Spectator Camera
- The Group Spectator Cam lets
players spectate members of their group while waiting to be revived or the
entire group to be down
- Players can use RB/LB, R1/L1
or Q/E keys to switch between group members
New
High-End Named Weapons
- Added new High-End named
weapons:
- Warlord: Assault Rifle
- Valkyria: Submachine gun
- (Historian: Marksman Rifle)
Please note that while the Historian will be implemented in the game with
this update, it will not be acquirable in-game until update 1.2
GAME CHANGES
Gameplay
- Turret skill can no longer
suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
- Recalibrating High-End items
will now cost normal Credits instead of Phoenix Credits
- Phoenix Credits drop have
been increased on lvl 31 and 32 named enemies:
- Level 30: 1-3 Phoenix
Credits
- Level 31: 2-4 Phoenix
Credits
- Level 32: 3-5 Phoenix
Credits
Dark
Zone
- The vendor in the Church
Safe House will now sell items in Dark Zone Funds instead of Phoenix
Credits
- Ranks requirements for
Superior and High-End quality items at the Dark Zone Vendors have been
adjusted:
- Superior
(Purple) items: Rank 15 instead of 30
- High-End
(Gold) level 30 (Gear Score 163): Rank 25 instead of 50
- High-End
(Gold) level 31 (Gear Score 182): Rank 40 instead of 50
- Added a new Dark Zone
bracket for characters with Gear Score 160+
Crafting
- Increased costs for
converting crafting materials and crafting High-End items:
- 10 Standard (Green)
materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue)
materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold)
materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
- Changed deconstruction yield
of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard
(Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End
(Gold) item yields 1 High-End material instead of 2
- Added new level 31 and 32
High-End items Blueprints to Vendors
- Removed Division Tech
requirements from some level 31 High-End Blueprints
User
Interface
- Added gamepad deadzone
calibration in settings menu (all platforms)
BUG FIXES
- Fixed a bug that could
prevent characters from accessing the game if they had too many items in
their inventory
- Fixed a bug where sometimes
the weapon talents would not activate if the player has the exact stat
requirements
- Fixed a bug where players
could exit the Dark Zone on East 43rd street
- Reloading stripper clips is
now correctly interrupted by firing the weapon (marksman rifles and
shotguns)
- Fixed an issue where buying
a weapon with a pre-attached scope using the buy and equip feature
sometimes caused the scope to un-equip
- Fixed an exploit where
players could shoot through corners of covers
- Fixed a number of locations
where NPCs could shoot through walls
- Fixed an exploit where
players could ignore the fire rate of certain weapons
- Fixed some locations where
players would get stuck in Queen Tunnel Camp mission
- Fixed various prop
collisions so that players no longer become stuck
- Fixed a bug where the final
cut scenes would unlock before the final missions were completed
- Fixed a bug where the Water
Supply side mission would not activate
- Fixed an issue where the
Morphine Supply side mission sometimes would not complete
- Players no longer receive
too much XP for completing the Morphine Supply side mission
- The buff from Smart Cover no
longer stacks if multiple teammates are using it on the same piece of
cover
- Fixed some bugs where
deployable skills would not activate under certain circumstances
- Fixed a bug where voice chat
volume indicators would overlap in the group UI frame
- Fixed a bug where receiving
a group invite via Matchmaking would sometimes not show up on the screen
- Fixed a bug where the dead
teammate icon would turn into a blue dot instead of a red cross if the
players were too far away from each other
- Fixed an issue where a
player would be unable to inspect the appearance of his/her character
while changing outfits
- Fixed some UI elements for
mission overview frame and adjusted some of the misaligned icons
- Corrected the colors for the
appearance items in the Mission rewards list
- NPC’s will no longer ignore
the player while they are attempting to interact with props (arming/disarming
bombs)
- Fixed a bug where a NPC
would sometimes not leave its spawn area during the Morphine Supply side
mission
- Fixed a bug where NPC’s
would sometimes not respawn at one of the landmarks in the Dark Zone
- Several clipping issues have
been fixed with various appearance items
- Some tooltips have been
updated with more clear information
- And many more
PC
specific
- Added new resolution scaling
and lighting options
- Added support for reporting
players on PC. Players can now type in chat /report
- Improvements to resolution
detection and switching between display modes
- Fixed some issues with
camera movement while using Tobii Eye Tracker
- Fixed screen look for
minimap when using Tobii Eye Tracker
- Fixed several issues with
Logitech peripherals
- Fixed several graphic issues
due to dual monitor display
- Fixed an issue where players
could move UI elements out of the visible screen area