UnEpic or Not? Instant Classic
Francisco Téllez de Meneses |
For all intended purposes UnEpic does not resemble its title
at all, rather it is a gem of a title that may well stay hidden if it does not
get the deserving attention. First things first, there is a major difference
between this and a lot of AAA and indie titles alike. Meet the creator, Francisco Téllez de Meneses, he spent all his
spare time over a span of two years creating this game. He is solely responsible
for programming, creating the graphics
of all scenarios, characters and items, editing all rooms, composing background
music and writing more than 1000 lines of dialogs and quests.
To fully appreciate the wit of UnEpic you must fall under a
certain category – a true blue nerd. There are so many references in this game
from the 80s and 90s pop culture scene, whether it be from movies, games and
other forms of literature. Presented in hard core old school NES style graphics and
gameplay mechanics, it strangely feels at home on a current generation of
console.
Based on screenshots and a basic description one can’t be
blamed for thinking this is just another indie developer trying to port
something low budget across from the pc and trying to take their little slice
of the current generation trend of console gaming. If a title like this is
going to be successful with today’s gaming trends which can be so fickle, its
needs to have something either quite unique or possess a strong gaming element
to appeal to niche group. UnEpic does possess both of these qualities in an
abundance, it is presented in an almost self aware state with a very powerful
Dungeons and Dragons background but most of all with a very simplistically
delivered in-depth RPG element.
You only have to scratch the surface of this game to realise
the overwhelming but welcomed RPG aspects. It has everything you expect from a
high budget hardcore RPG game like gear sets, specialised weapons, buffs, debuffs
and multi-faceted quest lines. All this coupled with an engaging narrative,
which entails mainly of a to and fro relationship of two unsuspected travelling
companions. This constant banter married up with almost recognisable characters
from all eras of pop culture leads us down the rabbit hole of a very fantasy
driven narrative of the blurred lines of good and evil.
At its core it is a platforming grid layered dungeon crawler
but at the same time it is so much more. While you jump, slash and hack your
way through countless puzzles and challenging combat scenarios there is
constant RPG element there in turn forcing the player to make smart choices of which weapons to use and what approach to make. You do not simply pick the “best” armour and “strongest”
weapon and progress through the game, this would result in a mediocre
experience and often lead to little progression. You must use everything at
your disposal as you would a massive action adventure game, cycling from
ranged, close quarter and even magical attacks and defence. Each enemy class
has a strength and weakness, which determines a calculated approach.
Early on the quick select section of the HUD can come across
daunting and initially feels too large but as you progress and realise that you
need so many different and specific pieces of equipment and abilities it
actually comes in very handy. Muscle memory very soon becomes apparent when
dialling in these hot key selections for the varied scenarios and the once perceived
convoluted hot key section actually becomes a fully functioning mechanic that
is not only necessary but a welcomed
addition to the HUD.
Levelling up is also a thing. As the XP gauge fills and the
next character level is achieved we are granted 5 level points to allocate as
we see fit. Each major weapon class is has its own slot and in addition to
these are all the magic abilities and armours. Thus making the decision on
where to spend your upgrade points is a dedicated process and not just a willy-nilly decision.
With greater weapons and abilities requiring certain level points to be
allocated into its respective category, the feeling that you are now building a certain
character type is very evident. Without the feeling of being restricted, this
does at times dictate how you should approach any given situation. Not only is
this a very involved mechanic, it is delivered in a very balanced manner and it
breeds a feeling of accomplishment upon completing any given section or questline.
I have touched on the combat element and how a generous thought
process is essential to overcome adversity. As it has been delivered in an old
school manner, some of the old rules apply. You can learn the enemy movement and
attacking patterns, which does aid in being successful, but to stay fresh and in
the moment there are still curve balls thrown making you think on your feet.
The most epic (no pun I promise) engagements though are reserved for the boss
fights. Not unlike any arcade classic and ARPG of our recent times, the bosses
are larger than life and most definitely deliver the most intense battles the
game has to offer.
I have played this on the Playstation 4 and unfortunately it
is currently not available on the Australian store. It is available on the US
and EU stores. It is accessible here in Australia via Steam for US$9.99 and at
that price point you are getting more than your money's worth in my opinion. If
you have played this I would love to hear from you or if I have inspired you to
take a chance on it I would also love to hear your thoughts. Feel free to contact us across at our Facebook page and join in our daily gaming conversations.
Happy adventuring,
Red