Blues and Bullets Episode 1 Review
Those of us who are unaware, first I should give a brief historical recount of the protagonist. 'Eliot Ness (April 19, 1903 – May 16, 1957) was an American Prohibition agent, famous for his efforts to enforce Prohibition in Chicago, Illinois, and the leader of a famous team of law enforcement agents nicknamed The Untouchables'. For a better recount, I can recommend viewing the movie lightly based on these events titled "The Untouchables". Blues and Bullets gives us a brief recount of events that lead to its main narrative very early in the piece and has us confront Ness’ major counterpart Al Capone.
Blues and Bullets, from developers A Crowd of Monsters, at
first comes across as a narrative based decision making walking simulator but
as a whole I am happy to report it is anything but. First and foremost I need
to comment on the visual style that was attempted here, much like the movie “Sin
City”, it is predominantly black and white with tasteful yet sometimes
saturated use of red. I have to admit that the graphics at first felt a little
off though my summation would be that this was a budget issue. By issue I don’t
necessarily mean a negative issue but it is just not on a level we have come to
expect from a current generation game.
With its unique graphic art style and at first what felt like under par graphics coupled with a fixed camera angle and tank like
controls, I honestly did have a moment where I muttered “oh here we go” but it
is with a lot of joy I am glad to report otherwise. A dark and sinister intro that
quite quickly took us to an innocuous diner setting in the early 50s, where we
are introduced to retired police officer Elliot Ness. It is here we embark on a
crime solving journey involving children and what appears to be a satanic cult.
Based on decisions made by the player, unlikely alliances are made and partake
in a world that could have been.
Considering a major mechanic in the game is to make
decisions, I am going to take a leaf out of its book and decide to not allude
to any more plot details because this is by far the game strongest and most
prominent aspect. Blues and Bullets is an episodic game with 5 episodes slated
for release and my initial reactions come from episode 1 'The End of Peace'. I noted that it did at first present itself
as a walking simulator where we are prompted to click on items of interest,
take part in conversation and make choices based on our feelings with
surrounding events. Although walking
around and investigating the world is a core aspect, there are two more main
mechanics at play here that really help break any stagnation.
A very limited part of the game is its cover based
shooter game play mechanic. This does also feel a little clunky and sluggish
but it is also a very welcomed change from the core gameplay and adds an
element of action that we can control instead of just watching, which is often
the case with this genre of game. The other really well conceived and developed
mechanic is the crime solving section. Firstly evidence needs to be gathered
from a somewhat gory and confronting crime scene. We are then given the ability
to open an evidence board and sort the evidence found into corresponding sub
headings i.e. crime, motive, cause of death etc. Not only do we sort the
evidence found, but Ness leads you with what is portrayed as his own thoughts
and by these means we are able to get an insight into the detective’s train of
thought and deduction.
Cheers Red