DOOM: Heading back to Hell
DOOM (2016) is the latest first person shooter developed by
ID Software in the DOOM series and published by Bethesda. This new release to
the franchise brings back the fun of the original which was first released in
1993. One of the few game series to have lasted over two decades, DOOM 2016
does the series justice by bringing an old friend to the latest generation of
PC’s and consoles.
DOOM in many ways throws back to and gives nods to the original game with the fast paced run and gun gameplay where you barely have enough ammo to
survive from gun fight to gun fight, the music alerting you to upcoming danger
and the only way to proceed is by finding keys. So much so that if you are
lucky to invest enough time, levels from the original DOOM can be found within
levels complete with the old pixelated demons and iconic DOOM theme music.
Entering these levels, brought back many memories from my teenage years where
first person shooters on PC were all the rage.
DOOM 2016 is set on MARS, where the UAC (Union Aerospace
Corporation) led by director Samuel Hayden, attempt to harvest energy from Hell
in order to aid the energy crisis on Earth. The Argent Tower is used to siphon
energy from Hell, but at the same time allows travel to and from. The whole
facility has been invaded by demons after one of the scientists, Olivia Pearce
opens a portal to Hell. In order to save the facility Samuel Hayden awakens the "Doom Guy" and this is where you enter the fray. Tasked with saving the facility
and closing the portal, this is the campaign mode which will take you through
15 or so levels.
The story and its characters don’t draw you in, and its only
purpose really is to give reasoning for each task you are asked to complete as
you fight your way through room to room, level to level. The voice acting lacks
any feeling, but this isn’t helped by the fact the characters minds have been
transferred to android bodies. Doom Guy doesn’t say a thing and gone is the
little face icon from the original game which showed some form of emotion.
In the beginning of the game and the early levels, the maps are multi tiered and in order to level up your armour and
upgrade weapons you really have to explore every corner of the map. Weapons
need to be found, and if you are not paying attention it can be easy to walk
right past and miss one, as I did with the chainsaw, which I only found after
back tracking through a level. However as the game progresses it soon narrows
down to becoming a linear progression from point A to B. Health does not
regenerate over time like most of today’s titles, but can be recovered by health
pick-ups scattered throughout the map, while ammo is the same. Whilst at times
this can be frustrating as you run from one fight to the next, DOOM makes you
think about which gun you should use and also makes you change weapons frequently in order to survive.
With ammo being in such short supply, you really don’t want to waste the heavy
fire power on lower skilled imps or gunners. One thing DOOM has introduced are “Glory Kills", which, when an enemy has enough depleted health you have the
option of tapping R3 and in a brutal violent and quick motion, you either rip
off limbs, smash skulls or rip jaws off. There are a few more different ways of
killing an enemy, but by using the Glory Kills, the enemy
will either drop more health or ammo depending on the colour they flash when maimed.
The inventory of weapons available is as you would expect
from DOOM and there are few which return such as the chainsaw and BFG. However
this time around the chainsaw requires fuel which can be found the same as
other ammo. The chainsaw is a brutal weapon and although it has a short time
limit in terms of fuel, if used correctly will kill any enemy in the game (with
the exception of bosses) and the BFG can clear out a room fairly fast, but it’s
very limited ammo capacity prevents you from constantly using it to beat the
game (unlike in the original).
DOOM looks clean and the world of Mars and Hell have been beautifully created. The game is visually stunning, and the audio aids to the atmosphere of the game. Whilst the music isn’t the same as the classic DOOM it stills has you on edge as it revs up to let you know you are about to face a group of demons, and goes away once the room or area is cleared. The audio adds the experience of playing the game and I highly recommend cranking up the headset or surround sound stereo.
DOOM looks clean and the world of Mars and Hell have been beautifully created. The game is visually stunning, and the audio aids to the atmosphere of the game. Whilst the music isn’t the same as the classic DOOM it stills has you on edge as it revs up to let you know you are about to face a group of demons, and goes away once the room or area is cleared. The audio adds the experience of playing the game and I highly recommend cranking up the headset or surround sound stereo.
DOOM 2016 gives a nod to the original game from the
nineties, but games have moved on from the run and gun gameplay of that era.
For all the great graphics and sounds, the gameplay does become very
repetitive very quickly which for me can only keep my short attention span for
an hour or two. For me DOOM isn’t one of those games where you will lose your
track on time but rather only play in short sessions before moving on.
I give it a 7/10
I give it a 7/10
GOOD
- Graphics
- Audio
- Glory Kills
BAD
- Repetitive gameplay
- Dull Story
DOOM is available now on PS4, XBOne and PC