The Division Update 1.3 Underground Patch Notes
EXPANSION 1: UNDERGROUND
Please note that you must own the Underground DLC to gain
access to this content. This is available on June 28 for Xbox One and PC, and August
2 for PlayStation 4.
Underground
- There
is a secret war going on in the uncharted and claustrophobic depths of
Manhattan. Root out the threat and earn unique rewards.
- Explore
the Underground of New York in solo play or up to four player co-op.
- Operations:
Experience randomly generated levels with all new environmental hazards
and traps.
- Directives:
Add a unique twist to your gameplay experience by changing the rules of
engagement for both your enemies and your own team and combine more
Directives to unlock better rewards.
- Underground
Rank: Earn Underground experience and climb in Rank to unlock new
Directives, Operation types, and exclusive Vanity Items.
New Incursion: Dragon’s Nest
- Travel
to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can
wreak havoc throughout Manhattan.
- You
must be level 30 and have completed the mission "General
Assembly" to access the incursion.
- The
encounter is balanced for a team of four players outfitted with high-level
gear.
- Heroic
Mode will be available one week after release.
New Gear Sets and Weapons
- Added
four new Gear Sets:
- B.L.I.N.D.
– Control the battlefield with an improved Pulse skill and flashbangs
with this hybrid gear set.
- DeadEYE
– Dictate long-range engagements with powerful critical strikes or
accurate headshots.
- FireCrest
– Set your enemies ablaze with this offensive gear set.
- Reclaimer
– Boost your entire group with the ultimate support set.
- Added
one new Weapon:
- B.L.I.N.D.
System MDR Rifle: Please note that while it will be implemented
in the game, you will not be able to acquire it until a future update.
UPDATE 1.3
The following content, changes, and bug fixes are
available for Xbox One and PC players on June 28th. Unfortunately this patch has
been delayed on PlayStation 4. Expect more information soon.
NEW FEATURES
New Gear Sets
- Added
one new Gear Set:
- AlphaBridge
– Take advantage of all your equipped weapon talents with this powerful
set.
New High-End Weapons and Weapon Types
- Added
nine new weapon types:
- Military
G36 Assault Rifle
- G36C
Assault Rifle
- G36
Enhanced Assault Rifle
- Surplus
SVD Marksman Rifle
- Paratrooper
SVD Marksman Rifle
- PP-19
Submachine Gun
- Enhanced
PP-19 Submachine Gun
- X-45
Pistol
- First
Wave X-45 Pistol
- Added
a new High-End named weapon:
- The
Showstopper: A unique full-auto shotgun that’s perfect for close-quarter
combat.
Heroic Mode and Challenge Mode Missions
- Added
Challenge mode difficulty for two new main missions:
- Hudson
Refugee Camp
- Queens Tunnel Camp
- Added
a new Heroic mode difficulty:
- Fight
even stronger enemies to unlock top tier rewards.
- Available
for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian
Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate
Power Plant.
- Available
for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please
note that Dragon’s Nest Heroic Mode will be made available the week after
release for Underground owners.
- Daily
Missions do not support the Heroic difficulty.
Base of Operations Extension
- The
Terminal is a new shared social space inside the Base of Operations.
- The
Terminal can be found in the back of the base, next to the Reward Claim
Vendor.
- Visit
High-Value Target contractors and all new Vendors.
- The
Special Equipment Vendor has been split into two vendors within the
Terminal, Items Vendor and Blueprint Vendor.
- Players
can also Fast Travel directly to The Terminal.
Weapon Recalibration
- You
can now recalibrate one of your Weapon Talents at the recalibration bench.
- Recalibrating
a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can
be acquired through drops in the game or crafted.
GAME CHANGES
Gameplay
- Added
a new Dark Zone bracket for 231+ Gear Score.
- Player
stash size has been increased to 70 total slots (including Base of
Operation upgrades).
- Level
30 players will now only encounter level 30 or higher enemy NPCs in Free
Roam.
- Rebalanced
NPC’s weak points to be more consistent across the board. This impacts the
amount of damage needed to trigger them and the amount of damage it does
when triggered.
- You
can now convert three High-End Division Tech to one of any High-End
crafting material.
- Reduced
the Phoenix Credit costs of 204 High-End and 240 Gear Set items and
blueprints.
- The
Special Equipment Vendor in the Tech Wing only sells items now and will no
longer sell Blueprints. Blueprints have been moved to a new vendor in The
Terminal.
- You
can no longer share an item that you have equipped.
- Adjustments
have been made to NPC threat lists that caused players to stay in combat
for large periods of time. You will now leave combat after reaching a
certain distance away from the enemy or after a set amount of time.
- Players
will now be disconnected from the game server if they are inactive for 15
minutes or longer.
- Players
can now matchmake from inside no-respawn areas and can fast travel into
activities while the group is in a no-respawn area.
- You
can no longer kick a group member in a boss fight and up to one minute
after it has been completed. This restriction does not apply to group
members who are AFK or outside the mission area.
- All
players must now be present in the final Circle in Clear Sky before you
can interact with the laptop and fuses.
- NPCs
located in the final Circle in Clear Sky will instantly respawn once
killed until players enter the area.
- Players
can no longer deploy Mobile Cover skill while they are performing a
Cover-to-Cover move.
- Exotic
Damage Resilience is now capped at 90%.
Weapons
These changes only impact weapons acquired after Update
1.3 unless stated otherwise.
- Added
unique bonuses to several weapon families:
- LMG
– Increased damage to targets out of cover by X%.
- Shotguns
– Added a chance to stagger NPCs. This will not affect other players.
- Assault
Rifles – Added an enemy armor damage bonus. This does not impact damage
done to other players.
- Changed
the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.
- Increased
the base damage of Shotguns.
- Decreased
the damage done by the AUG and Vector. This impacts all new and existing
ones.
- Increased
the minimum accuracy cap on the M1A. When shooting consistently, the
crosshair will grow to a much larger size than it previously did. This
impacts all new and existing M1As.
- The damage
done by Explosive bullets has been reduced.
- The
status effect of Incendiary bullets has been reduced against other
players.
Items
- Every
gear piece now has a set number of mod slots that can’t be recalibrated.
This change only affects gear that drops after Update 1.3. Each gear piece
will now have:
- Chest:
2 mod slots
- Mask:
1 mod slot
- Kneepad:
1 mod slot
- Backpack:
1 mod slot
- Gloves
: 0 mod slots
- Holster:
0 mod slots
- Holsters
will now always have all three attributes.
- Sentry’s
Call and Striker’s Battlegear gear sets have had their two-set and
three-set bonus reduced, and we have added a new five-set bonus. The
four-set bonuses have not been changed.
- Sentry’s
Call bonuses were:
- 2
Set: +30% Headshot Damage
- 3
Set: +20% Damage to Elites
- Sentry’s
Call bonuses are now:
- Sentry’s
Call 2 Set: +10% Headshot Damage
- Sentry’s
Call 3 Set: +10% Damage to Elites
- Sentry’s
Call 5 Set: +20% Headshot Damage and +10% Damage to Elites
- Striker’s
Battlegear bonuses were:
- 2
Set: +20% Enemy Armor Damage
- 3
Set: +50% Critical Hit Damage
- Striker’s
Battlegear bonuses are now
- Striker’s
Battlegear 2 Set: +10% Enemy Armor Damage
- Striker’s
Battlegear 3 Set: +20% Critical Hit Damage
- Striker’s
Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage
Dark Zone
- The
231+ Gear Score Dark Zone bracket will include more powerful NPCs.
- DZ
01-02 à
NPC lvl 33
- DZ
03-04 à
NPC lvl 34
- DZ
05-06 à
NPC lvl 35
- DZ
05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear
Score 229 High Ends and 268 Gear Sets.
- Dark
Zone chests now scale better with the Gear Score bracket and the named
zone you are in.
Loot Changes
- The
High-Risk High-Value Targets have had their rewards and difficulty
adjusted to take into account the Gear Score increase.
- Normalized
loot drops from Main Missions in Challenge mode.
- Caduceus
can now drop from Hard Mode Mission bosses.
- Normal
mode Missions now drop Superior items.
- Green
Division Tech will no longer drop in the Dark Zone after level 30.
UI
- Added
a base weapon damage value that makes it easier to compare weapons.
- Gear
mods and weapon mods are now combined in the same inventory display.
- Added
a new inventory slot for Misc.
- Improved
the visibility of Supply Drops on the Mega Map.
BUG FIXES
- Fixed
a bug where the Predator 4-set bleed effect would not trigger the Shrapnel
player talent.
- Fixed
a bug where a player using a med-kit while having the combat medic talent
equipped would result in destroying allied skills proxy.
- Fixed
a bug where using a med-kit while having the combat medic talent equipped
would heal the player using it for 40% more health instead of just their
allies.
- Fixed
a bug where EMP grenades would not always trigger the Final Measure
four-set defuse effect.
- Fixed
a bug where the Operation ISAC timer was showing the incorrect time.
- Predatory
weapon talent now correctly uses the player’s Health as the base of the
healing amount, instead of the target’s Health.
- Fixed
a bug where the Survivor Link Signature Skill would increase the movement
speed while moving backwards and carrying an item.
- Fixed
a bug where the Ballistic Shield would lose its hitbox after the player
performed a roll move.
- Fixed
a bug where the Ballistic Shield would become invincible after opening and
closing the inventory.
- Fixed
a bug where Pulse would sometimes not detect NPCs in range.
- Fixed
a bug that caused loot containers to sometimes not be detected by Pulse
when using the Recon Pack modification.
- Fixed
a bug that allowed players to go through objects by deploying the Mobile
Cover at the top of stairs.
- Fixed
a bug where NPC skirmishes could start while a Supply Drop event was
underway in that same location.
- Fixed
Supply Drop notifications and mission tracker inconsistencies.
- Fixed
a bug that allowed Explosive Bullets to sometimes damage players behind
cover.
- Fixed
a bug where sometimes the damage shown by the weapon blueprint is higher
than the actual damage of the crafted weapon.
- Fixed
a bug where sending a group invite to a player from the suggested list
would make that player visible on the megamap in the Dark Zone.
- Fixed
VoIP chat causing lag and freezes in the Dark Zone.
- Fixed
a bug where surplus Division Tech rewarded in Sealed Caches would not drop
to the ground if the player had reached Division Tech resource limit in
their pouches.
- Fixed
a bug where sometimes players could not pick up currency drops from enemy
NPCs.
- Fixed
a bug where the Rogue icon would stay on the map after the Rogue player
was eliminated.
- Fixed
a bug where players could use the Ballistic Shield skill to break the
collision with the Dark Zone Checkpoint doors and enter the Checkpoint
while Rogue.
- Fixed
a bug where players would be teleported out of an electronics shop inside
Clinton map area.
- Fixed
a bug where the player could exit the playable map area in Napalm
Production Site mission.
- Fixed
a bug in Napalm Production Site where sometimes the first objective would
not complete if players killed the NPCs and Napalm tank with a single
Sticky Bomb.
- Fixed
an FPS issue during the explosion sequence in Napalm Production Site.
- Fixed
a bug where players would be considered outside the playable map area and
teleported out in DZ06.
- Fixed
a bug where sometimes players would take damage when climbing a ladder in
DZ01.
- Fixed
several character collision issues in Precinct Siege mission in Brooklyn.
- Fixed
a bug where the Critical Search and Destroy mission icon would not display
on the Megamap.
- Fixed
a bug where High Value Target NPCs could shoot through walls in Flatiron
District.
- Fixed
a bug where the High-Value Target mission in Hell’s Kitchen would
sometimes lock loot behind a door.
- Fixed
a rare bug where a group of Level 1 NPCs would spawn in DZ04.
- Fixed
a bug where sometimes the Deconstruction UI pop-up would overlap the
Crafting Table menu.
- Fixed
a bug where you could recalibrate an attribute to a value outside of what
was displayed in the UI.
- Fixed
a bug that would sometimes cause numbers to be rounded incorrectly.
- Fixed
a bug where sometimes reloading wouldn't take extended magazines into
consideration.
- Fixed
a bug where ending reload animations would not play.
- Fixed
a bug where the player would be stuck in the blind fire position for too
long.
- Fixed
a bug where player would see the fall damage warning on non-movement
interactions.
- Fixed
the color of vanity loot drops when viewed in the game world from afar.
- Fixed
some audio propagation bugs for Fragmentation Grenade and player gunshots
while in the Dark Zone.
- Fixed
several subtitle localization issues for interactions with JTF patrols.
- Fixed
a bug where friends were not visible on the megamap when not grouped.
- Fixed
a rare issue where the mission UI would disappear following a mission
failure.
- Minor
text corrections for a few items in the in-game store.
- Fixed
a bug where the Moon was upside down.
PC SPECIFIC
- Improvements
to consumable and grenade selection wheel navigation.
- Added
new key binding options for instant skill use (self-cast).
- Player
kills are now announced in local chat, including the player usernames.
- Increased
size of ignore list for chat and old entries are now pushed off the end of
the list (removed).
- Fixed
the UI notifications for the High-Value Target vendor.
- Fixed
a bug where the mouse wheel would not scroll the Gear Mod inventory
screen.
- Fixed
a bug where the scrollbar would not return to the top of the pane when
players changed blueprint selections in any vendor inventory screen.
- Tobii
eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options.