Division update 1.6 & Last Stand
G’day Aussie gamers, agent Snoogans here and I would like to
welcome you to 1.6.
That’s right, it is here! Update 1.6 for The Division including the Last Stand DLC which for the first
time, will be released on all platforms simultaneously.
Last Stand is the 3rd piece of paid DLC for The
Division and rounds out the year one content.
The Last
Stand will combine PvP and PvE and will split the Dark Zone into four different
maps.
“Each map
has three tactical locations – A, B, and C – that in turn are divided into
three encryption points that all need to be controlled in order to start the data
transfer. Essentially, we are talking capture the flag, but with a whole lot
more aggression.
Last Stand will introduce a new
reward progression system to the game, similar to the Underground expansion. Agents
will gain Last Stand ranks and special experience points while playing, and
each rank will reward players with a sealed cache of items.
Ubisoft has also detailed the
upcoming 1.6 patch, which will be released alongside the Last Stand expansion.
In short, the update will add three new areas and Contamination events, fast
traveling between Dark Zone checkpoints. On top of that, the patch will give
the in-game store an overhaul by adding a new currency and extending the
range of available items.
New
Dark Zone areas
- The Dark Zone has been expanded with three new areas, Dark Zone 7-9, north of Dark Zone 6 and Midtown East.
- New Landmarks feature waves of enemies.
- Landmarks award you with additional loot placed directly into your inventory.
- Fast travel between Dark Zone checkpoints has become available.
Contamination
events
- New Contamination Events have been added to the Dark Zone.
- Roughly every hour, elite Cleaners will spawn in the Dark Zone underground. Contamination in those areas will reach lethal levels, so your virus filter will not be able to resist it.
Dark
Zone leaderboards
- Leaderboards have been added to the Dark Zone, tracking a wide range of different activities both in PvP and PvE. All tracked activities will be turned into a total score.
- Leaderboard rankings are divided into three tiers and will give out rewards when they reset on a weekly and a monthly basis.
Legendary
difficulty
- Legendary difficulty mode has been added to Times Square, WarrenGate Power Plant and Napalm Production Site and features new, powerful and smart enemies.
- Legendary difficulty is the most challenging content in the game and is intended for organized groups.
- Legendary difficulty rewards you with unique vanity items not available elsewhere in the game, on top of the regular rewards.
Exotic
weapons and new Gear Set
- Named gear pieces and weapons are now called Exotics and have been given their own color in your inventory.
- Exotic weapons all have their own unique talent. This change is retroactive.
- Exotic weapon sets have been introduced.
- Exotic Caches are available as a weekly reward from Legendary difficulty missions.
Gear
Set Changes
- Alphabridge 4-piece bonus now shares the free talent from your weapons instead of all three.
- Frontline’s 4-piece no longer removes the critical hit chance, instead it removes the effect of any mods you have applied to the shield.
- The Reclaimer set focuses on the Support Station. Its 4-piece bonus activates all Support Station mods simultaneously. It no longer has an effect on consumables.
- Tactician’s Authority’s buff only disappears after you use a skill.
- A new Gear Set, SEEKR, has been added to the game.
Armor
and Resistances
- Armor has been removed as a major bonus and replaced with Health. Gear still comes with base armor and some talents will still give bonus armor.
- Health and stamina are your primary means of toughness.
- Current Health rolls have been turned into the new stat Resist All.
- Resistances have become analogue instead of binary.
- Diminishing returns have been added to status effects.
- Other parts of the game have been rebalanced as a result, to make sure Time to Kill and Time to be Killed stay balanced.
- All changes are retroactive.
Changes
to Skill Power and skills
- Skill Power has been moved to a system similar to armor, where each new World Tier you reach will demand more Skill Power to reach the same effectiveness of your skills.
- There’s a bigger difference in skill efficiency between low and high Skill Power builds.
- Changes have been made to Sticky Bomb, First Aid and Shock Turret.
- We’ve rebalanced Signature Skills and made it impossible to trigger a Signature Skill when you’re already suffering from its immunity debuff. Tactical link’s damage bonus has been lowered in PvP.
PvP
balancing
- Hip fire stability while moving has been decreased and a new hip fire camera has been added.
- The damage gap between body damage and headshots has been lowered.
- When combat rolling, there’s now a one second delay before you can roll again.
- You can no longer reload your weapon while sprinting.
- Medkits can now be used at full health and remove certain status effects.
- The Rejuvenated talent has been changed to give additional resistance to status effects.
- Adrenaline no longer gives an overheal from medkits, instead it will give a heal over time.
- Your enemy’s health bar will flash whenever they use a medkit.
- Survivability talents like On the Move, Battle Buddy and Critical Save have seen some balancing changes.
Economy
changes
- Unlimited recalibration has been introduced. The price increases each time, capping out at five recalibrations.
- Helping civilians reward Intel.
- High End pistols in Survival no longer costs Division Tech.
- Scavenger Box now scales with World Tier.
- Some item prices have been tweaked.
Other
changes
- All activities now reward their own separate experience points and award their own caches.
- In Survival, solo players can no longer end up in games with players queuing as a group.
- Grouping up while in a PvP Survival game has been disabled.
- Reviving a downed player in Survival always costs a medkit.
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