Crossout Update Adds New Game Modes And Reworked Enemy AI
Update 0.8.3 includes two new PvP/PvE game modes, a new map and makes AI enemies in PvE smarter and more varied
Friday, 8th December, 2017 —
Targem Games and Gaijin Entertainment announce the release of Update
0.8.3 for Crossout, the post-apocalyptic MMO action game. The update
adds new game modes for both PvP and PvE, a new map, and significantly
improves the AI enemies, which are now much more varied and smarter.
The new PvP mode is called “Bedlam” and is open to all Crossout players,
regardless of their level. Respawns in this mode are unlimited,
allowing players to put their constructions to the test against other
players and quickly find out which parts of their design work and which
don’t. Once the ride is perfected, the unforgiving battles of “Bedlam”
are a great way to improve tactics and teamwork.
In the new PvE mission “Frontier Defense” players need to re-capture an
oil rig that was previously lost to a group of raiders. After having
been pushed out of the area by the enemy, players now have to mount a
counterattack to reach the rig and defeat all enemies protecting it. As
soon as the area is secured, players are able to repair disabled raider
defense turrets and continue to protect the rig against multiple waves
of enemies.
A former Scavenger settlement, “Refinery” is a new PvE map located on
site of a destroyed chemical plant, where a valuable artifact of the old
world has caught the eye of treasure hunters. Players can choose to
take the short route directly through the flooded passages or take the
easier but longer detour around the compound to get in through the rear
entrance. Once inside the settlement, players can choose to further pass
the flooded passageways, or use the refinery’s extensive but narrow
pipe network to navigate the area. Entrances are mined and heavily
defended by raiders, which means getting the artifact won’t be an easy
task - but surely worth it.
All computer-controlled (AI) enemies featured in Crossout’s PvE modes
have seen a significant rework to more closely represent the different
factions present in game. Having learnt additional tricks, the AI is now
far more dangerous in battle. Enemies from the “Lunatics” faction, for
example, will show up in large numbers and pry on the player with the
least amount of hitpoints in close combat. “Nomad” enemies will employ
modern technologies like drones and stealth generators and generally
favor combat from distance. The factions opposing the player in PvE
change regularly, making it necessary to also change tactics as well.
For now, AI enemies of the Lunatics, Nomads and Scavengers are
available. With future updates, reworked enemies of the other factions
will be added as well.
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