Borderlands 2 VR | It's "BAMF" Time
Bringing Pandora Closer to Your Eyeballs than Ever Before in Borderlands 2 VR, coming Dec. 14
Gearbox Producer Brian Burleson explains what it takes to bring an acclaimed classic shooter to PlayStation VR
Hello, travellers!
Today marks the first day that we can finally talk about Borderlands 2
VR! – It’s a moment we think will have fans joy-puking their faces off.
It all starts Dec.
14, when Borderlands 2 VR launches on PS VR. And we didn’t just cram
Borderlands into a headset and call it a day – we did copious research
into how VR plays best to update the experience
so you can now fully sink your eyes into the wild and mayhem-filled
world of Pandora with new VR-specific mechanics and skills!
As soon as we brought the game to PS4 as part of
The Handsome Collection in 2016, our brains immediately began
cranking on how we could bring the experience to VR and take advantage
of PS VR’s capabilities. We all have spent years immersed in the world
and these characters, so we were excited to utilize
the PS VR to bring everyone in even deeper.
The biggest new
feature of Borderlands 2 VR is our take on bullet-time, called "BAMF
Time" (or "BadAss Mega Fun Time" if you're not into the whole brevity
thing). Activating BAMF Time will give you the speed
and reflexes of a rabid skag, allowing you to dodge bullets, pull off
360 no-scope headshots, and even use your Action Skill to fight off
hordes of bandits, bullymongs, and whatever else Pandora might throw at
you.
The original four
playable Vault Hunters from Borderlands 2 are back, along with their
special abilities and BAMF-modified skill trees. We added in BAMF Time
upgrades to previous abilities, like Zer0’s “Death
Mark,” which marks targets for additional damage but now also restores
two seconds of BAMF Time per marked kill. And since Borderlands 2 VR is a
single-player experience, we updated previous skills that relied on a
co-op partner, such as Maya’s “Res” ability,
which now is called “Empathy” – causing Phaselock to deplete half your
current health, damaging enemies based on how much health you lost, and
doubling healing during BAMF Time.
A new twist you’ll
find in Borderlands 2 VR is the fact that for the first time ever,
you’ll be driving vehicles and racking up the roadkill count from a
first-person perspective. While accelerating and steering
with the joystick, Players will be able to aim the vehicle’s guns with
their headset. Experience first-hand the sublime exhilaration of driving
one way and looking another! Lose yourself in the roar of the engine,
the Pandoran landscape, the wind and viscera
in your hair as you mow down your enemies—all from the comfort of your
own home!
We first introduced the lawless and chaotic world of Pandora with
Borderlands in 2009; and with Borderlands 2 in 2012, we
set out to deliver more guns, more action, and even more awesome. The
response from the community was overwhelming and humbling. We think it’s
that mix of action, humour, style, and heart
that added up to Borderlands’ own brand of fun. To now bring that spicy
special sauce up-close-and-personal in a VR world, it’s beyond what we
could have ever hoped for all those years ago.
Borderlands 2 VR
launches on Dec 14! We’re excited to go back home to Pandora for the
holidays, and we hope you are too. All aboard the poop train!
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Aussie Gamers Express
10th October 2018