Xbox Celebrates Global Accessibility Awareness Day
by Anita Mortaloni, Director, Xbox Accessibility
As part of Global Accessibility Awareness Day, I am honoured to share the work that team Xbox is doing in gaming accessibility. Accessibility options enable more people to play, and with an estimated over 400 million gamers with disabilities on the planet, we are committed to unlocking the potential for everyone to experience the joys and benefits of gaming. To achieve this, we focus on meeting the needs of our community in three areas:
- Fostering a welcoming community through
listening and support channels: We
want to create a welcoming community where everyone can participate, feel
included and play as they are. This includes providing the opportunity to
give us feedback, have access to support and listen to a fellow community
member.
- Promoting Accessibility By Design: We believe that designing for the billions
of people on this planet starts with designing for just one and extending
to many, and that accessibility should be considered from the very start
of product design. We are committed to providing resources and
support to make it easy to build accessibility into gaming.
- Enabling more gamers to play with expanded
accessibility features:
Play is a fundamental human need. Not for some, but for all. We strive to
make life more fun for billions of people around the world by creating
gaming experiences that everyone can enjoy. We will continue to add
accessibility features to all of our evolving products, services and
games.
We know that gaming has the power to bring people together as part of a
community and connect through shared experiences. Empowering gamers with
disabilities to play where they want and with the people they want, is
something we are passionate about. It is about listening and meeting the
needs of all of our players, knowing their needs may change throughout the day
or their life.
In celebration of Global Accessibility Awareness Day (GAAD) on May 20,
we are thrilled to share new ways you can connect with the community, the
latest resources to learn more about accessibility, and the ways Xbox Game
Studios are making their games more accessible. Join us in celebrating GAAD and
recognizing gamers with disabilities that are part of our community.
Fostering a Welcoming Community with Listening and Support Channels
Announcing the Xbox Accessibility Insiders League (XAIL)
The Xbox Accessibility Insider League (XAIL) is a new program that gives you a simple, streamlined way to
provide accessibility feedback directly to Xbox engineering or game development
teams. Anyone who self-identifies as a person with disability can join. The
refreshed Xbox Insider Hub has been redesigned with accessibility in mind,
offering a central tool to find experiences and way to provide critical
feedback that developers need.
XAIL is also now open to content developers, offering an easy way to
share your content with the XAIL community through the Xbox Insider Program.
Contact your account team for more details.
Updated Xbox Customer Support Page for Accessibility
We heard you and are proud to deliver a refreshed accessibility support
landing page at Accessible Gaming for All | Xbox Support. The revised site is restructured, making it easier for players to
customize their gaming experience to meet their needs and find additional
avenues for support including the disability answer desk. New content
will continue to be added to the site based off your feedback.
Xbox Plays – Accessibility in Gaming Talk!
In celebration of GAAD, join the Xbox Plays team as they invite Tara
Voelker and blind gamer extraordinaire Steve Saylor onto the Xbox Twitch
channel to talk about accessibility in gaming. You won’t want to miss it – tune
in at 11am PT, Thursday May 20 on Twitch.tv/Xbox!
Announcing the new Gaming and Disability Player Experience Guide
The Xbox Gaming Accessibility team has created a Gaming and Disability Player Experience Guide that outlines common game accessibility barriers experienced by
players across a wide spectrum of disabilities, including situational
disabilities. This guide, built on the framework and intended to be used in
conjunction with the Xbox Accessibility Guidelines (XAGs), provides a holistic understanding of the barriers that players
with certain types of disabilities may experience across game mechanics,
display, content, and other aspects. It can also be used as an introductory
resource in preparation for collaboration with members of the gaming and
disability community for feedback on their specific games.
Xbox Accessibility Guidelines (XAGs) 2.1 Update
The Xbox Accessibility Guidelines (XAGs) update in February 2021 had an overwhelmingly positive response
and sourced invaluable feedback from the developer and Gaming and Disability
communities. The Xbox Gaming Accessibility team has since incorporated
this feedback and launched the 2.1 update which includes additional in-game
examples for guidance around subtitles and captions, screen narration, game
input, game difficulty options, and UI navigation.
Monthly MSFTEnable Videos
The MSFTEnable
YouTube Channel houses Microsoft accessibility videos, in
addition to content from Ability Summit, Learning Webinars and Gaming Accessibility. The MSFTEnable
Gaming Accessibility YouTube content is released about monthly
on sharing best practices that cover topics like Haptic Feedback, Xbox
Accessibility Guidelines, Visual Contrast in Games, and more.
Undead Labs: Inclusive Design
Enabling More Gamers to Play with Expanded Accessibility Features
Coming soon: Party Chat Speech Transcription and Synthesis
Xbox Party Chat is used by tens of millions of gamers for voice and text
chat and will soon support transcribing speech into text and synthesis of
speech from text. Speech-to-Text will enable gamers to
have all their words spoken by the people in the Party converted into text that
will be displayed as an overlay on top of their gameplay session. Text-to-Speech will
allow gamers to type text into Xbox Party Chat and have that read by a
synthetic voice to the rest of the people in the Party (with a choice of
several voices per language). We are testing these features with Xbox
Insiders but they will be available for all players soon.
Either one of these features (or both working together) can be used to
help gamers who are deaf or hard of hearing, and/or cannot or choose not to
speak, to participate in Xbox Party Chat without any extra action from others
in the party. These options can also help to detect microphone problems or
distinguish game audio from people in the party. Both Speech-to-Text and
Text-to-Speech functionality can be enabled in Settings under Ease of Access
-> Game and Chat Transcription. When in a Party, you can also access this
under Options > Configure Ease of Access Settings. More details
at Introducing Party Chat Speech Transcription and Synthesis – Xbox Wire.
How Gears 5 is Becoming More Accessible
Gears 5 is announcing two new
accessibility features this month: Navigating Ping – Escape Mode and Assistive
Features in Higher Difficulty settings.
- Navigation Ping – Escape Mode. Navigation Ping helps low, or no vision
players navigate the complex environments in Escape Mode. Audio cues in
the game world highlight the path towards the exit and unique audio cues
are used if the player needs to interact with something or use cover.
There are two settings that support different levels of assistance: Next
Doorway and Full Path. Next Doorway highlights the exit of the current room,
and Full Path uses more frequent pings to help players navigate around walls
and pieces of cover. Play testers with vision disabilities were key to honing
this gameplay and creating an audio-focused experience.
- Assistive Features in Higher Difficulty
Disable Camera Shake and Target Lock were implemented in the game for
all player-types in player versus environment modes in Gears 5 to
make it more accessible. In acknowledging that the mechanics and action
of the game should make it challenging, not the controls, the team partnered
with the Gaming and Disability community to make the two features available:
- Disable Camera Shake: Players that have difficulty playing during
quick camera movement can now turn off all sources of camera shake in
difficulties up to Advanced in Horde and Escape.
- Target Lock: Players who are new to shooters or need a
little help with targeting enemies can now use Target Lock in difficulties
up to Advanced. Turning target lock on will auto-aim your reticle while
aiming down sights but and will be enabled up to Advanced difficulty in
Horde and Escape
How Minecraft is Becoming More Accessible
Minecraft is announcing three new accessibility features this month:
Achievement Screen, more granular audio control and updated ore patterns.
- Achievements Screen. The new Achievements Screen in Minecraft
Bedrock is built on the new Gameface technology and Core UI
Design System with accessibility in mind from the start, taking into
consideration contrast, font sizes, narration, and easy navigation no
matter what input type, platform, or screen size.
- More Granular Audio Control. The developers recently split up the audio
controllers in Minecraft Bedrock to give players more
granularity when it comes to customizing their in-game audio experience.
This provides flexibility to players who may find discomfort in certain
sounds or may want to lower certain sounds to better focus on something
else.
- Updated Ore Patterns. With the upcoming Caves & Cliffs update
for Minecraft, the team introduced several new blocks
including the addition of copper ore. This is the first ore to be
introduced to the Overworld in a very long time, and the team wanted to
make it unique. In doing so, the team reviewed all the existing ores to
realize the only difference was in the colour of the “ore specks” on the
block itself. There was no difference in the patterns.
Making the pattern of the ores different may seem like a small change,
but it can make quite a big difference for players that have a hard time
reading colors. This change extends to other players, making it easier to
recognize different ores more quickly when you’re out on your mining adventures
in dim light.
Minecraft believes everyone should be empowered and enabled to
play Minecraft, by continuing to offer new and inclusive ways to
play Minecraft in partnership with our community. Learn more about our accessibility tools and
features.
Discover Games that Have been Awarded or Nominated for Accessibility
As another way to celebrate GAAD, explore gaming accessibility award nominees and winners from Can I Play That, The Game Awards, and DAGERSSystem. Check out the criteria for titles in the full games collection below. View the complete collections on the Microsoft Store on Xbox, the Microsoft Store on Windows, and the Xbox App on Windows in the United States, Canada, United Kingdom, and Australia. After May 20, visitors to both the Xbox and Windows Stores can find accessibility award winners by searching for “GAAD” and related terms.
- Overall Accessible Games
- Winners: Gears 5, The Outer Worlds, Shadow of the Tomb
Raider
- Nominees: Hyperdot, Assassin’s Creed Valhalla,
Grounded, Watch Dogs: Legion
- Deaf/Hard of Hearing Accessibility
- Winners: Star Wars Jedi: Fallen Order
- Nominees: Watch Dogs: Legion
- Blind/Low Vision Accessibility
- Nominee: Hyperdot
- Physical/Motor Accessibility
- Winners: Hyperdot, Gears 5
- Nominees: Watch Dogs: Legion, Gears Tactics
- Cognitive Accessibility
- Winner: Immortals: Fenyx Rising
- Nominees: Moving Out, Grounded
- Most Therapeutic Game
- Nominees: Ooblets, Spiritfarer
Play. Connect. Impact.
Xbox is proud to celebrate Global Accessibility Awareness Day and will
continue to support the power of play and make gaming accessible and welcoming
to everyone. We are excited to share a few examples today of how we are
supporting the community and how you can too.
Donation to AbleGamers and Warfighter Engaged
Xbox is making a donation of accessible gaming peripherals to AbleGamers and Warfighter Engaged. We are thrilled to
support these amazing gaming and accessibility non-profits who are dedicated to
making gaming a reality for everyone and to empower those who are not able to
game with the specialized gear and tools they need to experience the joys of
gaming.
Microsoft Rewards on Xbox
Microsoft Rewards Members in all 20 markets can earn and donate points
to Special
Olympics through Xbox. All Microsoft Rewards
donations made in the US, Australia, Canada, UK, France, Germany, Spain and
Italy will be matched by Microsoft during the Month of May in honour of Global
Accessibility Awareness Day. Xbox gamers can earn Microsoft Rewards
points in various ways, such as playing or purchasing games after downloading
the Microsoft Rewards app on Xbox. Earn points and redeem them for real
rewards. Join today and donate through Xbox.
Celebrate GAAD with a New Wallpaper
In celebration of Global Accessibility Awareness Day, Team Xbox is sharing a new wallpaper celebrating game accessibility! This symbol, developed by OneSwitch.org.uk, is designed to indicate game accessibility features, functionality, and information. Download the background at: https://www.xbox.com/wallpapers/.
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