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Ubisoft Launches Ubisoft Connect, its Player Ecosystem Designed for a New Gaming Era

Looking through my game catalogue Ubisoft is a very big part of it. Definitely some of my go to titles are mostly Ubisoft. One thing I have always enjoyed looking through is the Ubi Club. The weekly challengers add extra depth to two of the main titles I have used it for being The Division and Rainbow Six. 
Now with the next generation of gaming on the horizon it is getting a revamp! With a focus on community and joining others through online gaming this can be a positive step. Reading into it further it may even be avenue into cross play or better yet, cross saves of Ubisoft titles. 

Ubisoft’s player ecosystem gets the biggest overhaul in its history 
and paves the way for cross-platform features and communities 

Ubisoft announced that its existing ecosystem of player services and loyalty program, Uplay and Ubisoft Club, will be refreshed and expanded as Ubisoft Connect. This new universal interface, through which players from all platforms will now interact with Ubisoft’s in-game services, activities and community, will be releasing from October 29 this year, starting with Watch Dogs: Legion.


The Ubisoft Connect experience will be available with an intuitive and seamless in-game overlay in Ubisoft’s latest and new titles. Ubisoft Connect is founded on Ubisoft’s ten-year experience of operating online services on Windows PC via Uplay, as well as the Ubisoft Club loyalty program that has provided 1.1 billion rewards to players to date. While the PC experience will continue to improve with dedicated services, this expansion enables players to now access Ubisoft’s in-game and social features, regardless of the platform they use, including consoles and cloud gaming services. 

"A decade ago, Ubisoft was one of the first publishers to enhance players’ experience with more services and social features. We wanted to build upon this legacy to fulfill Ubisoft’s vision of a global community and bring these benefits to all our players,” says Charles Huteau, Ubisoft’s Creative Director on Ubisoft Connect. 

Gathering millions of players, Ubisoft Connect is the ideal destination to connect with friends or participate in events and activities. Along with new exciting time-limited and community challenges, the service brings a cross-game loyalty system that lets players earn an uncapped amount of Units to spend on unique rewards, like weapons, outfits and consumables.

This more social and personalized gaming experience also comes with a newsfeed interface gathering friends’ activities and achievements, while a brand-new “Smart Intel” feature brings players dedicated tips and video recommendations based on their game activities. Each player will have access to data on their personal stats and playstyle to keep improving or compare with select groups of friends through an improved leaderboard system.

Designed for a new gaming era, one where players expect to be able to play, progress and stay in touch with friends anywhere, Ubisoft Connect lays the foundation that will enable Ubisoft’s games and services to live across platforms and make cross-platform features a standard moving forward*. As part of this commitment, full cross-progression, across all platforms and services, will be available with some of Ubisoft’s most highly anticipated upcoming titles, including Assassin’s Creed Valhalla, Immortals Fenyx Rising and Riders Republic.

"Next-generation gaming goes beyond technological improvements and better graphics. To us, as a creator and publisher, it is about bringing more fluidity and versatility in the experience to have the freedom to play games on whatever device and with whoever you want," says Stephanie Perotti, Ubisoft’s Vice-President of Online Services. "Ubisoft Connect is our take on a new seamless experience to not only ease the transition between generations and platforms, but also be the starting point for new services that further contribute to new, more player-centric ways of enjoying games."

To celebrate the launch of Ubisoft Connect and its improved loyalty program, more than 1,000 legacy Ubisoft Club rewards are unlocked today, for free, to all players. Regular updates will add more features and rewards to improve players’ experience along the way.

With Ubisoft Connect, the Ubisoft experience is available via current and soon to be released platforms: Windows PC, Xbox One, Xbox Series X | S, PlayStation 4, PlayStation 5 and Nintendo Switch. To offer the most seamless integration and adapt to new cloud gaming and streaming services, Stadia, Nvidia GeForce Now, and Amazon Luna will also offer some Ubisoft Connect features later this year**. Additionally, players can also access the ecosystem via the Ubisoft Connect mobile application, the desktop app and on 

For more information on Ubisoft Connect, please visit

*All cross-platform features for new releases, including cross-progression, are made possible with a Ubisoft account. Players will be able to login or create an account if they are connected online, but can still play if they are in offline mode.

** Features available may vary depending on the platform

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

Ghost of Tsushima: Legends is out now

The runner up for my game of the year this year is Ghost of Tsushima and thanks to the good people over at Sucker Punch we can now enjoy even more goodness from the Ghost this time in multiplayer Co-Op. 
The full details are below from Playstation but I want to know who is going to come and join Grejio and I as we head back to Japan, but I have to be honest, I am not exactly honorable...


Ghost of Tsushima: Legends, Sucker Punch’s new cooperative multiplayer mode for its superlative samurai epic is now available as part of the game’s Version 1.1 update.


Standing separate from the single-player story, this online-only* experience sees players play one of four legendary warriors. Players can build their legend and unlock new class-specific abilities, gear, and armour designs as they fight alongside friends in unique missions inspired by Japanese mythology.


See below for 7 essential gameplay tips:


1. Make best use of the chosen class

Once a player picks their starting class, they’ll need to increase their class rank to unlock each of the other three. Teams can combine any mix of classes and all can use stealth, melee, and ranged attacks and equip gear. Players should lean into the class attributes: a diverse team can tackle any challenge.


2. Coordinate class specials for crowd control

Each of the four classes has a unique Ultimate ability. Players must gradually fill their Resolve meter by attacking foes. Once it’s full, they can trigger their Ultimate by pressing L1 + R1.


3. Scan the skies

Even when players learn where a map’s spawn points are, their order is randomised. Fireworks will erupt above where the next horde is coming. Players should divide up the sky during lulls in battle. When they see fireworks, they should use the game’s Ping system to guide their team to where they’re needed. 


4. Stay mobile and learn the quickest routes

Numerous structures, walls and cliffs stand between players and each defence point. Parkour skills and a grappling hook are the best tools for players to flow over roofs, swing across courtyards and spider their way up near-vertical slopes.


5. Fight for every defence point

Every defence point lost will reduce a team’s shared health bar, drastically reducing their chances of survival. Never consider an area lost until the match’s UI tells you so. Players still have a chance to recover them: every fifth round is a Boss Wave, winning which will restore control of all defence areas.


6. Choose and use Gifts wisely

Every map contains a shrine with purchasable – weaponised – Gifts, such as being able to ignite nearby enemies or summon a spirit animal. Once a shrine is activated, each Gift can be purchased by a single player, and has a cooldown period before being buyable again. In later rounds when horde numbers increase and powerful Oni appear, Gifts can mean the difference between holding a point or losing it.


7. Unlock new techniques

Whatever gameplay type players prefer in Legends, all will add to their XP, which in turn will increase their class’s Rank, and unlock new techniques and cosmetic items. Once a player finishes a match, they must make sure to dip back into their character’s profile on the main menu to equip better gear and unlock some new outfits.


For more information on Ghost of Tsushima: Legends head to the PlayStation Blog.


For the latest PlayStation news, follow us on Facebook, Twitter, YouTube and Instagram.

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 


What is probably one of if not my favourite gaming brand RAZER over the weekend had it's latest keynote showing the next lot of products specifically designed for us lunatics that agree, RGB does add more power!! 

Check out the below release for full info and links . 

During a live, mixed-reality keynote peaking at more than one million concurrent viewers, CEO Min-Liang Tan announced new takes on fan favourites,
new products destined to become fan favourites, and the surprise appearance of a community icon

Razer™, the leading global lifestyle brand for gamers, made October 10, 2020 a day to remember for the global gaming community. Fans across the world tuned in to the inaugural RazerCon to watch Razer CEO Min-Liang Tan’s live mixed-reality keynote – a one-of-a-kind interactive session hosted against the iconic Singapore skyline. This was followed by Razer panels on new and unannounced products, and exclusive content showcases and giveaways from game studios such as such as Romero Games, Perfect World Entertainment, Paradox Interactive and technology partners such as Intel, NVIDIA and Western Digital.

The event was a huge hit with the fans, peaking at over 1 million concurrent viewers with a total of more than 250,000 hours viewed and 175 million impressions across Twitter, Facebook, YouTube, and Twitch. In a true celebration of all things gaming, highly decorated veterans of the industry, including Brenda and John Romero, and Haz Dullul, presented their newest projects, whilst leading gaming celebrities CloakZy, CourageJD, PaladinAmber and many others engaged with the community during their sessions.

Razer also announced its commitment towards a more sustainable future with the #gogreenwithrazer initiative. Under the initiative, Razer will invest in greener offices and products, while also promoting sustainable practices to employees, partners, Razer fans, and the gaming community.

RazerCon 2020 was the world’s first livestreamed event powered by Razer Chroma RGB lighting (patent pending). The event culminated in an after-party concert featuring performances by world-class EDM and metal acts including Deadmau5, Sabaton and DragonForce, with fans at home enjoying their Razer Chroma-enabled devices lighting up in sync with the bands’ sets.

In case you missed RazerCon 2020, you can enjoy a recording here.

At RazerCon 2020, the community got early insights into upcoming Razer product launches including the Iskur Gaming Chair, the Tomahawk Gaming Chassis, and the highly sought-after Sneki Snek Plushie along with much, much more.

For more details on the products and projects that were announced during the show, please read on.

Razer Iskur Gaming Chair

Designed from the ground up with comfort, health and style in mind, the all-new Razer Iskur is the first ever gaming chair from Razer, redefining gaming chairs with a one-of-a-kind external lumbar support system, high density foam cushioning, stylish multi-layered synthetic leather and more.

The Iskur was designed to address the need for superior ergonomics in today’s gaming chairs, with its unique external lumbar support system that offers 26 degrees of customisation, to help improve gamer posture during long gaming sessions. The lumbar support system works to reduce aches and strains by supporting the full curvature of the spine, specifically the mid and lower regions where tension builds up the most. The Iskur also features high-density foam cushions for additional support and comfort, a 4D armrest system that can be customised for optimal reach, and a memory foam neck pillow for additional support at the top of the spine.

The Iskur sports a multi-layered black synthetic leather upholstery, accented with Razer green stitching for a pop of colour. The signature green Razer triple-headed snake logo adorns the headrest, with Razer’s motto, “For Gamers. By Gamers.” printed along the seat. The cushioning is finished with a distinctive snake scale design to create a unique look that is definitively Razer.  

Learn more about the Razer Iskur here:

Razer Tomahawk Gaming Chassis

The all-new Razer Tomahawk Gaming Chassis is the first true Razer desktop experience designed by Razer for PC gaming enthusiasts. The chassis is available in two distinct sizes: The Tomahawk ATX, a standard mid-tower case, and the Tomahawk Mini-ITX, a small form factor case.

The Tomahawk Gaming Chassis features full tempered glass side panels to showcase the desktop components on one side and the elegant cable management solution on the other. The two panels open from a detachable rear hinge that gives builders the ability to quickly build, change and perfect their system. The chassis features a matte black metal frame and an all-black front panel accentuated with a luminous Razer green logo. The bottom is lined with Razer Chroma RGB lighting which can be controlled and customised via the Razer Synapse 3 software, providing a more immersive experience for those integrated into the Razer ecosystem.

Engineered with airflow in mind, the Tomahawk Gaming Chassis can support up to a 360mm radiator along the front and up to two 140mm fans along the top for maximum cooling performance. The built-in cable management system keeps unruly cables tucked away and out of sight to prevent the obstruction of air, maximise usable space, and create an overall cleaner aesthetic. 

Learn more about the Razer Tomahawk here:

Razer Blade Stealth 13 (Late 2020)

Back and more powerful than ever, the latest iteration of the Razer Blade Stealth 13 features an all-new 11th Gen Intel® Core™ i7 processor, a new Full HD OLED touch display option, and crisp THX® Spatial Audio to give on-the-go gamers and creators the premier portable experience.   

Equipped with the 11th Gen Intel i7-1165G7, the new generation of Blade Stealth 13 is both faster and more efficient than ever before. Capable of up to 4.7GHz using Intel® Turbo Boost technology, the Blade Stealth 13 is up to 2.7x faster in content creation and more than 20% faster in office productivity. Paired with the NVIDIA® GeForce® GTX 1650 Ti, the new Blade Stealth 13 is not only better in productivity but also gaming and video rendering on the go.

Built for gamers and creators, the Blade Stealth 13 is available in two distinct display options: Full HD OLED touch and Full HD 120Hz. The new Full HD OLED display option is a creator’s delight, offering 100% coverage of the DCI-P3 space, a higher contrast ratio, and a Gorilla® Glass touch display. For gamers, the Full HD 120Hz display model is the weapon of choice, featuring the highest refresh rate panel available on a 13” laptop, a matte finish for reduced glare, and full coverage of the SRGB colour space.

With its 4 smart amp powered speakers and new THX Spatial Audio application, the new Blade Stealth 13 takes Ultrabook audio to a more immersive level. The new audio app from THX features a variety of audio profiles for any use case from gaming, to music, to movies. The app also offers a customisable EQ profile so users can create their own audio profile perfect for their ears.

Learn more about the Razer Blade Stealth 13 here:

Razer Seiren Mini

For years, studio grade mics have been cumbersome and unsightly, tarnishing the cleanest and most minimalistic desktop setups. Today, Razer answers the call for a sleek and compact desktop microphone with the all-new Razer Seiren Mini, Razer’s smallest USB powered microphone to date. The Seiren Mini offers pro grade sound in an ultra-compact form factor and variety of colours including Razer Black, Quartz Pink, and Mercury White to fit any aesthetic.

Despite its diminutive size, the Seiren Mini punches above its weight with a supercardioid pickup pattern that helps reduce unwanted ambient noise, paired with a finely tuned 14mm condenser capsule to broadcast crisp and accurate sound. To ensure vocal clarity in lively environments, the Seiren Mini comes with a built-in shock mount to reduce vibrations from outside sources and a heavy-duty tilting stand to maintain stability and positional accuracy.

Crafted with convenience in mind, the Seiren Mini weighs less than a pound and stands a mere 6.42 inches tall, making it light enough to move to any location and small enough to fit on the most cramped desktops. The microphone also features a simple plug and play design allowing users to jump into streaming or voice conferencing through a single USB connection.

Learn more about the Razer Seiren Mini here:

Razer Kraken BT Kitty Edition

A new take on a fan favourite, the all-new Razer Kraken BT Kitty Edition allows fans to take their meow factor anywhere and everywhere. Matching style with functionality, the new headset cuts the cord with Bluetooth 5.0 connectivity while packing booming 40mm drivers, Razer Chroma RGB and up to 50 hours of battery life. The headset also features a built-in microphone with beamforming technology to block out ambient noise and capture the user’s voice clearly and precisely.

Rocking the signature kitty ear design, the Kraken BT Kitty Edition is available in a stylish Quartz Pink finish, accented with Mercury White padding on the headband and earcups. The earcups and kitty ears are complete with Razer Chroma RGB, which responds to apps and notifications and can also be customised through the Razer Audio App to compliment any style.

Learn more about the Razer Kraken BT Kitty Edition here:

Razer Chroma RGB

Alongside the new hardware announcements, Razer introduced four new partners to the rapidly growing Razer Chroma Connect program: WD Black, Seagate Gaming, Yeelight, and Twinkly. The Razer Chroma Connect program now consists of over 50 third-party hardware partners, making it the world’s largest RGB lighting ecosystem for gaming devices with support for over 500 devices and over 150 games and applications.

To help natively control the growing list of connectable devices, Razer also announced the first ever Razer Edition motherboards in collaboration with ASRock. The new motherboards are Razer-designed versions of the ASRock Taichi, offering a unique design and support for either X570 or B550 chipsets.. The boards are the first of their kind, offering native Razer Chroma RGB support and universal compatibility with thousands of addressable RGB (ARGB) components. DIY PC builders with multiple ARGB components can now easily sync every component with their Razer peripherals with just the Razer Synapse 3 app.

Learn more about the Razer Chroma Connect program here:

Sneki Snek X Conservation International

Closing RazerCon 2020, Razer shared exciting news on a true community favorite: Sneki Snek has been named the official Razer chief gaming mascot and is available now in a huggable plush form. What began as a sketch by a Razer designer quickly became one of the most requested designs, with dozens of fan art submissions, homemade plushies, and even tattoos done in its honor. Sneki Snek has dominated the hearts and minds of fans everywhere and now every fan can have their very own.

Alongside the Sneki Snek plushie, Razer announced their collaboration with Conservation International, a global environmental organisation whose mission is to empower societies to responsibly and sustainably care for nature and the wellbeing of humanity. To help achieve this meaningful vision, Razer has called upon the fans and the powers of Sneki Snek to help save at least 100,000 trees, or approximately 400 acres of forests, which endangered species depend on to survive.

For every Sneki Snek plushie sold, a contribution will be made to Conservation International to protect ten trees in places where Conservation International operates. With the help and support of fans everywhere, Razer and Conservation International can easily crush that goal.

Learn more about the Sneki Snek X Conservation International partnership here:



  • Razer Iskur is available October 10, 2020 for $499.99 USD / €499.99 MSRP exclusively at
  • Razer Tomahawk M1 Gaming Chassis ITX is available October 10, 2020 for $179.99 USD /€199.99 MSRP at and select retailers.
  • Razer Tomahawk A1 Gaming Chassis ATX is available Fall 2020 for $199.99 USD / €229.99 MSRP at and select retailers.
  • Razer Blade Stealth 13 will be available in October 2020 starting at $1799.99 USD / €1999.99 MSRP at and at select retailers in Fall 2020.
  • Razer Seiren Mini is available October 10, 2020 for $49.99 USD / €59.99 MSRP at and select retailers.
  •  Razer Kraken BT Kitty Edition is available October 10, 2020 for $99.99 USD / €109.99 MSRP at and at select retailers in Fall 2020.
  • Razer Sneki Snek Plushie is available October 10, 2020 for $29.99 USD / €34.99 MSRP at and select retailers. Conservation International contributions are not applicable to sales in China and Indonesia.
For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

Xbox Series X and Xbox Series S Will Be the Best Place to Play 1000s of Games From Across Four Generations of Xbox

Backwards compat fans unite! Let me hear your voice!!

The backwards compatibility debate has been going on for some time now and has been a big push in why Xbox has been screaming along in recent times with it's user friendly push towards more titles available to play, from all generations of their consoles. 

I have no feelings towards backwards compatibility because quite honestly, it is very rare that I go back to an older title to replay it, or if I really want too, I'll play it on PC and to be honest, nothing I am playing or have played in recent memory falls into that category.   
The big thing for me is the new. If I am buying the newest, greatest console, I don't want the old stuff, I want something new to wow me and validate why I just forked out a decent amount for it. 
When I get a new car I don't want to put my old tires on it...

But on the flip side, the amount of people who love replaying old titles and those sharing their joy with me through our social interactions is down right refreshing when done the right way, and the world is all the better for it when people are enjoying themselves. 

The Xbox Series X & S releases in just on a month from today and with it comes a catalog of thousands of games ready to play day one, and some new ones to boot. 

Check out the release detail below and we look forward to seeing how this next generation starts with a bang!!


As gamers, we know how important it is to preserve and respect your gaming legacy. We believe your favourite games and franchises, your progression and achievements, your Xbox One gaming accessories and the friendships and communities you create through gaming should all move with you across generations. We also fundamentally believe that not only should you be able to play all of your games from the past without needing to purchase them again, but they should also look, feel and play better on the next generation of Xbox consoles. Preserving and improving the thousands of games you know and love, or have yet to discover, has been a core objective since the beginning of the backward compatibility program in 2015, and with years of learnings and successes – and over 500,000 hours of gameplay testing across four generations of Xbox in the last year alone getting ready for Xbox Series X and Xbox Series S – we couldn’t be more proud of the results you will be able to experience beginning November 10. 


Games play best on Xbox Series X and Series S 

Backward compatible games run natively on the Xbox Series X and S, running with the full power of the CPU, GPU and SSD. No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, with significantly higher performance than their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture


Auto HDR for everyone 

Modern games often implement high dynamic range (HDR) to improve overall visual quality. HDR allows a game to render a much larger range of brightness values and colours. This gives an extra sense of richness and depth to the image when compared to a standard dynamic range (SDR) image. For example, the light from a flashlight looks much brighter and red flowers look much more vibrant. 


However, thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR. Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game. Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience. 


The below images show how Auto HDR can improve the visual quality without changing the overall look of the game. The HDR images are brighter and more colourful only in the naturally expected areas, while the rest of the image retains its original intent. 

Amazing innovations for some of the classics 

By the time the new Xbox consoles launch this November, the team will have spent well over 500,000 hours of gameplay across the entire backward compatibility catalogue to ensure your experience is the best possible, no matter which game is your favourite. Beyond the improvements all backward compatible games will see due to increased hardware performance, our team of backward compatibility engineers continue to innovate and push the limits of game preservation and enhancement to make your current game library look and play even better, at no additional cost and with no work from developers while still respecting the artistic intent and vision of the original creators. 


New technology to double framerates 

Xbox Series X and Xbox Series S bring next-gen performance to your favourite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game’s original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware.  Fallout 4 framerate, shown below, is effectively doubled from 30fps to 60fps on Xbox Series S, delivering a new way to preserve and enjoy this legendary title.   


Enhanced visuals you have to see to believe 

On the Xbox One, we were able to provide a curated list of titles that were enhanced for the Xbox One X via the Heutchy method. This allowed titles from Xbox 360 that rendered at 720p and original Xbox games that ran at 360p to play at 4K on Xbox One X, well beyond the capabilities of their original platform. The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.   

Improved texture filtering is also coming to backward compatible titles on both Xbox Series X and Series S. On Xbox One X, a portion of the catalogue benefited from increased anisotropic filtering, improving image quality of games. On Xbox Series X and Xbox Series S, 16x anisotropic filtering has been enabled for nearly all backward compatible titles so you can experience the very best visuals the games have to offer.  


Delivering on our promise 

The backward compatibility team has been working hard to make all the games you love and remember available to you on Xbox Series X and Series S. Playing the games will be just as easy and magical as it’s always been. Simply insert your favourite backward compatible Xbox One, Xbox 360 or original Xbox disc into your Xbox Series X, install the game, and you’ll be ready to play. Your digital library will instantly appear and ready for download on the console when you sign in. If you’ve already installed your games to an external drive, you can bring that with you to the Xbox Series X and Xbox Series S. This all happens with no additional cost to you. And, with cloud saves, you’ll jump right back in where you left off.  For those of you still enjoying Xbox 360, cloud saves will soon be free to all Xbox 360 users, making transferring your favourite games to Xbox Series X and Xbox Series S even easier. 


Preserving the games of our past is fundamental to our DNA at Xbox and our continued promise to you. Backward compatibility lets you experience your cherished gaming memories again and in new ways. Your favourite games retain everything the original developer intended, while experiencing enhancements and exciting new features. There’s no need to look back, because your games are ready to move forward with you to the next generation of Xbox. 

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

Dark Art of Skyrim Competition




Win big with your art in The Dark Art of Skyrim competition!


Bethesda Australia and New Zealand has announced a new competition, The Dark Art of Skyrim, giving Elder Scrolls fans the chance to have their art transformed and featured as a huge painted mural in the centre of Melbourne. From today, aspiring artists of all levels can submit artwork inspired by The Elder Scrolls Online and The Elder Scrolls VI: Skyrim via Bethesda ANZ’s social channels and tagging their post with #DarkArtOfSkyrim. The art could be a hand-drawn landscape piece, a digitally created cartoon Nord breaking a wheel of cheese with a werewolf, or anything else you can imagine taking place in the frosty north of Tamriel!

Channels for entry include:

Entries close October 28 (5:00pm AEDT), at which point the top 5 entries will be shortlisted for a community vote from November 2 (10:00am AEDT), with voting closing November 9 (12:00pm AEDT) on the Bethesda ANZ Facebook page. The one grand prize winner will have their art painted as a mural in Melbourne on Caledonia Lane, with four runners up scoring some exciting prizes, including a print of their own art signed by members of the Elder Scrolls Online team.

Full terms and conditions can be found on the competition page:

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

PS5 Teardown: An inside look at PlayStation’s most transformative console yet

Finally we have a tear down of the PS5 to see just how the massive console is on the inside and just how the components are laid out. 
We all know Sony has been quiet ahead of the PS5 release coming on November 12th and today we got our best look at the PS5 internal architecture along with a close up of the external ports. 

The tear down video we got today was very clean and very corporate, a common theme when it comes to Sony and Playstation of recent times in the way they have been doing things of late. Showcased by Yasuhiro Ootori VP, Mechanical Design Dept. Hardware Design Division of SIE we get a full look down of just what it takes to build the PS5. 

The full release can be found here but I want to bring one part of the release to particular attention. 

“Our team values a well thought out, beautifully designed architecture. Inside the console is an internal structure looking neat and tidy, which means that there aren’t any unnecessary components and the design is efficient. As a result, we’re able to achieve our goal of creating a product with a high degree of perfection and quality.”
“After an extensive and complex trial and error process, we were pleased with the end result and I cannot wait for our fans to get their hands on the PS5 console and “hear” it for themselves.”

Masayasu Ito, Executive Vice President of Hardware Engineering and Operation at Sony Interactive Entertainment.

Sony looks to also have focused on the feedback from its customers, the noise from the fans on the PS4 was horrendous, certain games I could hear them through my headset still. The PS5 should be nice and quiet. 

Above all else, It doesn't matter what side of the console fence you sit on, the next month is going to be fun!

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 


I have played both previous Watchdogs titles and really enjoyed them, but in all honesty I have never finished them. Other titles have come up and taken me away but I am thinking this won't be a thing this time. 
I was concerned the first time I saw the Legion reveal. Could the scope be done? surely not everyone will be recruit able? It is just too much to pack in. 
Well I am slowly eating my words. Of course everything has to be kept in check until the game releases but the story is looking tight, the scenery and world in general is looking gorgeous, and the gameplay is giving me The Division vibes but overall looks to be a bit of fun. Especially the online aspect that is coming later on.  
Check out the release below and be sure to let us know if you're pumped and where you'll be picking up Watch Dogs Legion. 


Ubisoft has released the story trailer for Watch Dogs: Legion that places the fate of London in players' hands. Zero-Day, an unknown entity, has framed the secret underground resistance, DedSec, for the bombings that contributed to the fall of London. In Watch Dogs: Legion, players must fight to liberate London by building a resistance.

Led by Ubisoft Toronto*, Watch Dogs: Legion will release on October 29, 2020 on Xbox One, PlayStation®4 and for Windows PC on Epic Games and Uplay. The game will also be available on UPLAY+**, Ubisoft’s subscription service. Watch Dogs®: Legion will also release on Xbox Series X | S on November 10 and digitally on PlayStation®5 alongside the console on November 12. The physical version of the game on PlayStation 5 will be available on November 24. 

Ubisoft also announced that the Online multiplayer mode of Watch Dogs: Legion will be available on December 3 as part of a free game update for all Watch Dogs: Legion players. Watch Dogs: Legion has a robust post-launch plan that will bring fresh content to the single-player mode, and introduce online multiplayer modes.

The Online mode of Watch Dogs: Legion will include the following features as part of the December 3 free update: 
Free-roam open-world co-op where players can team up with their friends for up to four-player co-op and explore the city of London and participate in side activities 
New co-op missions for two-to-four players using new co-op gameplay mechanics and giving players the opportunity to recruit the perfect team
Four-player co-op Tactical Ops missions which will require teamwork and efficiency 
The first available Player-vs-Player (PvP) mode, Spiderbot Arena, where four-to-eight players control armed spiderbots and compete in a high intensity free-for-all deathmatch

New free content for the single-player mode will be available in a future update in 2021, and will include: 
New characters with new abilities
New mission content
A New Game Plus mode

Additionally, players who acquire the Season Pass of Watch Dogs: Legion will get access to Watch Dogs: Legion – Bloodline, a new storyline which includes Aiden Pearce from the original Watch Dogs game and Wrench from Watch Dogs 2, fully playable in the single player campaign and online, along with two other characters which were unveiled today: 
Darcy, a member of the Assassin Order, thanks to a cross-over with Assassin’s Creed®
Mina, a subject of transhuman experiments, who possesses the ability to mind control individuals

In addition to the unique playable characters and Watch Dogs: Legion – Bloodline story expansion, the Season Pass will offer extra DedSec missions, the original Watch Dogs Complete Edition from 2014***, and more. The Season Pass of Watch Dogs: Legion is available for purchase as part of the Gold, Ultimate and Collector editions.

Built with a next-gen concept, Watch Dogs: Legion introduces "Play as Anyone," a never-before-seen gameplay innovation created by Ubisoft Toronto**, the studio behind Watch Dogs: Legion. Play as Anyone gives players the entire city of London to choose their roster of resistance members from. Every single person in the open world can be recruited and played, is unique and has a backstory, personality and skillset. Watch Dogs: Legion will also support hardware-accelerated DirectX Raytracing on Xbox Series X and full ray-tracing support on Nvidia RTX-equipped PC devices, bringing real-time ray-tracing reflections to the streets of London. Players who purchase Watch Dogs: Legion on Xbox One or PlayStation 4 will be able to upgrade their game to the next-gen version (Xbox Series X or PlayStation 5) at no additional cost****. 

In Watch Dogs: Legion, London is facing its downfall. Amidst the growing unrest of a restless London, an unknown entity named Zero-Day has framed secret underground resistance DedSec for coordinated bombings across London. In the aftermath, criminal opportunists from every corner of London took hold and filled the void left by a defeated government. As a member of DedSec, players will be going up against those criminal opportunists in Watch Dogs: Legion; sadists, mercenaries, cybercriminals, and more; they’ll have to be prepared for a variety of situations. Players must recruit members into their DedSec Resistance to take on these criminal opportunists, liberate London and uncover the identity of Zero-Day.

For the latest news on Watch Dogs: Legion and all of Ubisoft’s games, please visit

For more information about Watch Dogs: Legion, please visit, and join the conversation by using #watchdogslegion.

*Associate studios are Ubisoft Montreal, Paris, Bucharest, Kiev, Newcastle and Massive Entertainment, a Ubisoft Studio.
**$19.95 per month. Cancel anytime. The Ultimate Edition (Excluding VIP status) will be available as part of a UPLAY+ subscription at game launch. More information at
*** Stadia players will be able to access Watch Dogs Complete Edition later this year, while all other platforms will have access in available territories when Watch Dogs: Legion launches.
****Watch Dogs: Legion leverages Smart Delivery allowing access to both the Xbox One title and Xbox Series X title when available. Watch Dogs: Legion PlayStation 4 Digital and Blu-Ray™ games gives access to the corresponding Watch Dogs: Legion PlayStation 5 Digital version at no additional cost, when available. Requires a PlayStation 5 or a PlayStation 5 Digital Edition, the game disc (if owned on Blu-Ray™) must be kept inserted in the PlayStation 5 disc tray to play, a PlayStation™Network registration, additional storage & Broadband internet connection. May incur bandwidth usage fees.

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Welcoming the Talented Teams and Beloved Game Franchises of Bethesda to Xbox

Wow, this is massive news, and yes we got the details through early yesterday / late Monday night, but it has taken this long to wrap my head around it and come to terms with if this is good news or bad news. 
I'll be honest, at first I was completely against it. How dare Microsoft come in and take ownership of so many IP's that have been my favorites for so long. DOOM and Wolfenstein I have played since the originals. Fallout since Tactics and Elder Scrolls, let's just say I have been warned with divorce if I buy another copy of Skyrim to play... 

This isn't some console war response, this was more a fear of change and my over all dislike of the direction the gaming world is headed but let's be honest, Bethesda has been struggling for some time now.  

Unfortunately Fallout 76 has hurt them. Their once loyal fans from the days where Bethesda could do no wrong have turned on them and are bagging everything that they do. With some massive IP's in the pipeline not to mention some new ones on the way, something needed to change. 

Was a purchase by Xbox the best thing to happen? Well I am still not sure. Xbox's model has definitely moved away from console gaming and is focusing on the service so this could be a good thing. If they become Xbox exclusives then the gaming community could turn on them. All I know is, for the foreseeable future I will be playing on PC so it doesn't effect me greatly. Elder Scrolls 6, Next Fallout and Doom is where I am keen to see what happens. 

Check the release below from Phil Spencer to check out all the details and let us know in the comments what your thoughts are.


Critically acclaimed creators of The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Quake, Starfield and more join Team Xbox 
Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks. 
As one of the largest, most critically acclaimed, privately held game developers and publishers in the world, Bethesda is an incredibly talented group of 2,300 people worldwide who make up some of the most accomplished creative studios in our industry across Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. These are the teams responsible for franchises like The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield and many more. 
Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the ground breaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways. 
Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios. 
Like us, Bethesda are passionate believers in building a diverse array of creative experiences, in exploring new game franchises, and in telling stories in bold ways. All of their great work will of course continue and grow and we look forward to empowering them with the resources and support of Microsoft to scale their creative visions to more players in new ways for you. 
All of our work, and the foundation of our relationship with you, starts with a commitment to deliver a breadth of amazing games to discover and play on Xbox.  Over the last few weeks, we’ve been excited to share more detail on important elements of a plan we’ve been building towards for years. A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox. 
Please join me in welcoming all of our friends at Bethesda to Team Xbox. 

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Thank you