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Trine 4 A Wonderful time on the Switch

Ok I'll be honest, I've never played a Trine title in the past but this one caught my eye. Also let's face it, it looks to be a title purposefully made for the Nintendo Switch which is where I have been lucky enough to play it. 

Once again our three heroic champions Amadeus the Wizard, Sir Pontius the Knight and Zora the Thief come together to help find a prince who has run away or should we say escaped from the Wizards Academy. The Prince vanishes into the magical forest with nightmarish creatures in tow that he himself is conjuring unknowingly.

I never knew I needed to play a Trine title until it was sitting in front of me. For years friends have talked up the other titles but platforming has never been my strong point, something I am enjoying more and more lately. Trine 4 has managed to keep me engrossed in the title for much more than what is essentially a lacklustre story.  

Trine 4 returns to the 2.5D layout of the first two titles that served them so well. Trine 4's strong point is its puzzling elements. To progress through each level you need to use a variety mechanics available from each character to solve puzzles and progress. Amadeus conjures boxes and balls and lifts other objects to make bridges or steps. Sir Pontius' shield reflects light and projectiles, plus he is good at smashing things and Zora's bow and arrow can trigger switches and cut ropes while her grappling hook can be used to tie objects together or make a tight rope for her to walk across. Throughout the game the puzzles do get harder and more thought is required for some of the later levels.   
Solving puzzles often require a combination of abilities along with the many objects that can be interacted with.  Planks, scales, seesaws, rotating wheels, plants shooting projectiles and many more. Each puzzle has many different ways to solve it, some can even be cheesed, say by building a bit of a leaning tower than quickly grappling your way up it. 

Combat is probably the weakest element of Trine 4. For most encounters I saw myself defaulting to Sir Pontius and his deflect and smash techniques. Hey I said I wasn't good at platformers but it worked for me. The combat is a side note of Trine 4 but there are boss battles at the end of each area. These while work with the story, feel a little unneeded. While not overly difficult I found myself defaulting to the same techniques time and time again. It got a little repetitive and drawn out. 

There is something about a magical setting that draws me in. That almost ancient celtic feel of the Fairy folk is whimsical. Trine 4 has this in spades. Pretty games are everywhere these days but rarely do you get a sense of magic from a title. 
Trine 4 has our heroes battling and solving their way through varied landscapes from frozen mountain tops to farmlands ripe for harvest time, cityscapes to magical forests. Folklore is here and I have to say Trine 4 is one of the best looking games I have played in a long time. Most definitely of the games I have played on the Switch. 

The Nintendo Switch doesn't miss a beat. While Trine 4 may utalise the added grunt of others to it's advantage the Switch has no issues running. I played the entire time in handheld mode. Nothing negative to report here. 

Some have said Trine 4 is an unneeded sequel but it is a story that stands on its own and doesn't need a knowledge of the previous to thoroughly enjoy. 

Stay tuned to our Podcast for more updates as I close in on the finale. 

Please note there is CO-OP available in Trine 4 but at this time I have been unable to try it out.  


For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

The Insight Project: Gaming the Mind to Master Mental Health

We all have those moments. Something is off, it doesn't feel right. For some of us those moments last into days, weeks, months, years. They become all encompassing and seemingly impossible to overcome. 
Mental Health is a real issue and I have to admit, when I was younger it wasn't spoken of, it wasn't really something we knew a whole lot about. Now however it is known, spoken about and we as a community can do and help those around us to get better, feel better with something as simple as R U OK? 
You might have guessed it. I am a big advocate for mental health and having a positive impact on those around me and those in need. Well I like to think I try. 

Today Ninja Theory the developers behind 2017's sleeper hit Hellblade: Senua's Sacrifice announced The Insight Project.  Watch and read the below as I will let them tell you in proper details their aim and goals, just let it be known. If this gets back to Ninja Theory and there is anything I can do to assist them in this cause all they need to do is ask....


Today we are proud to announce The Insight Project, an innovative R&D project at Ninja Theory that we have grand ambitions for. In 2017, Ninja Theory released Hellblade: Senua’s Sacrifice on PlayStation and PC platforms and later to Xbox One, Nintendo Switch and VR. It was headed by Tameem Antoniades, co-founder and Creative Director at Ninja Theory under the guidance of Paul Fletcher, Psychiatrist and Professor of Health Neuroscience at University of Cambridge.

The game received universal acclaim for its depiction of a warrior with severe mental health issues and was described by Wellcome as the best representation of psychosis in any media. It went on to win widespread acclaim, including 5 BAFTAs, 3 The Game Awards and a Royal College of Psychiatrists award.
Subsequent to its release, Tameem and Paul have continued discussions on how games can go beyond representing mental illness and distress and how they play a role in promoting mental wellbeing. These discussions have resulted in The Insight Project, an ambitious combination of technology, game design and clinical neuroscience brought together with the aim of generating strategies to alleviate mental distress.
The Insight Project will take shape over several years but is being announced early to encourage an open and transparent approach to its development.  It is an exploratory but experimentally guided project that aims to deliver a mainstream solution to help treat mental suffering and encourage mental wellbeing.
We plan a programme of gaming, technological and scientific development that will lead to self-contained, individualised and absorbing game experiences within which people can become an expert at recognising, responding to and, ultimately, controlling their own fear, anxiety and other negative subjective experience. The work will be underpinned by rigorous scientific principles to ensure its effectiveness and validity and it will adhere to strict standards of ethics and data management.
This approach will be widely and conveniently applicable, flexible to the needs of the individual and, critically, enjoyable and absorbing in ways that will ensure enthusiastic engagement leading to marked and sustainable change.
Our goal is to create and inspire a movement and help mental health treatment to go mainstream. We hope you’ll join us on this exciting journey!

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

Amnesia: The Collection on Nintendo Switch

I was always concerned with how a game would translate to the handheld Nintendo Switch. Being it is not only a smaller screen but also the handheld aspect. Yes you can play on a big screen like any other console but l got the Switch for the portability so that is how I use it. 

Amnesia Collection was my first experience with a console game on the Switch, before we get into that a big shout out to Frictional Games for the chance to check it out. 

The Amnesia Collection features three very different games. 
The Dark Descent is still one of the spookiest games in the genre and definitely worthy to many's claim as the scariest horror game ever. While released in 2010 originally it is beginning to show it's age, especially given it was never "big budget" to begin with. 
The DLC for Dark Descent is included "Justine" along with 2013's sequel A Machine for Pigs. 

Given the age of The Dark Descent the graphical quality is considerably less than what you would expect from a newer title, but it has been given a decent polish. Let's be honest though, that grainy jagged edged picture just plays into the horror feel even more so. 

As I stated above I played through in handheld mode. Let me assure you, turn the lights down, plug in a headset and you just as easily get drawn into the game as you would on PC or a TV, I think even more so as you've got your head down looking at your hands. More than once my wife came up behind me and scared the crap out of me. 

The three stories of The Amnesia Collection all follow a similar path. You awaken each time with... Amnesia... and are tasked with making your way through dimly lit hallways of an old, creepy mansion or castle looking for clues to what is going on. You must complete puzzles or put together details to work your way forward and ultimately solve what is going on. 

Each game is first person perspective. You need to explore the environment picking up items, interacting with objects and solving puzzles. You must use the items you collect in your puzzles, some items you collect heal you and sources of light help stave off the creeping insanity. 

A Machine for Pigs feels more linear and a quicker experience plus does away with inventory so all the puzzles are solvable with the surrounding environment however it feels much the same. 

The sound design in these titles are where they stand above the rest. The sound creates an ambience where you know something is coming, but are never quite ready for it. Let me tell you, The Amnesia Collection has plenty of jump scares. It not only revels in the scare in front of you but what it makes you sense by just getting engrossed in the atmosphere. 

Visually I didn't have an issue, the Nintendo Switch ran each title well with little effort. A couple of dips in framerate here and there but nothing game breaking.
If you're looking for a title to make you think and experience a bit of a scare, especially around this spooky time of year this is well worth you to have a look at. 



For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 


Ubisoft® announced the frightful, limited-time event for Tom Clancy’s Rainbow Six® Siege Year 4, Doktor’s Curse. This event brings an all-new game mode in a spooky, reworked, Frankenstein version of the map “Theme Park,” taken over by Doc, where he performs his disturbing, evil experiments.
This year’s Halloween event will last two weeks, beginning today, and ending on Wednesday, November 6th

In this exciting 5-vs.-5 Monster Hunt mode, players will have to choose between fighting or embracing the darkness. Exterminators: 5 Sledges wielding only 3 unique hammers as weapons and a selection of gadgets -- Eyenox Model III (Jackal), Heartbeat sensor (Pulse) and the EE-ONE-D (Lion) -- will face five Monsters: a cast composed of Lesion, Frost, Kapkan, Smoke, and Ela. The Monsters have no weapons but can use traps and have a unique ability created for this mode: they can turn momentarily invisible and run faster to escape. The Monster Hunters’ (Attackers) goal is to kill all monsters, while the Monsters (Defenders) try to survive the round.
The Doktor’s Curse Collection will introduce brand new skins for five operators. Smoke, Kapkan, Frost, Lesion, and Ela each get their own set of four items, as well as Doc and Bandit, for a total of 28 items. Additionally, classic 2018 Halloween skins are once again available for a limited time.

The “Doktor’s Curse” Event includes the new Ubisoft Club Challenge that allows players to earn one of the 28 packs if they achieve 20 kills while playing the Doktor’s Curse map, and a second pack if they manage to win 13 rounds in the Doktor’s Curse playlist. In addition, any players that log-in between October 23rd and November 6th will receive one free pack. Players can also purchase the Doktor’s Curse pack for 300 R6 Credits or 12 500 Renown, with a 10% discount for Y4 Pass owners.

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

The Outer Worlds When Can You Play?

Information below on when you can play The Outer Worlds in your area.
  • October 25, 2019, 2019 - 00:00 AEDT
  • October 25, 2019, 2019 - 00:00 NZST

Expect a title update on launch day for those who purchase physical copies of both Xbox and PS4 that will include tweaks and optimization fixes. This patch will be an estimated 38 GB download for Xbox players, and an estimated 18 GB for PS4 players. For digital purchases on both Xbox and PS4, the patch will be included in the pre-load of the game. To experience the game in the best way possible, please make sure to install this update before playing.

On PC via the Epic Game Store, Microsoft Windows Store, or through Xbox Game Pass, the game will be available at the following times

  • October 25, 2019, 2019 - 10:00 AEDT
  • October 25, 2019, 2019 - 12:00 NZST
Again, we appreciate your cooperation in ensuring the success of the colony as we know you will faithfully carry out your duties.

[DISCLAIMER] The Board is not responsible for death, dismemberment, financial loss, brain damage, unexpected shrinkage, loss of limbs, confusion, delusion, temporary or permanent emotional distress, happiness, wellness, warped time perspectives, inability to carry on average conversations, strong impulses, obsession with science, housing, job mobility, and/or benefits explicability/implicitly and naively stated, and any other general responsibility regarded to anyone except the Board.

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 


Who here is a Razer fan? Me I am a bit of a tragic, desperately want to upgrade all my gear to Razer, but that is down the line a bit, for now I have the phone and get to look at some of this gorgeous tech as it releases. 
Today is no different as I have some information below for you on the Razer Viper Ultimate Gaming Mouse, see even the names are cool! 

Full release is below with some images but before we get into that here is some info to go over. 

Razer have just announced the Viper Ultimate, the wireless version of the Razer's fastest esports mouse. 

The Viper Ultimate weighs only 74g and has a battery life of approx. 70 hours. 

Key Features:
  • HyperSpeed wireless technology, 2.4 GHz dongle included
  • True 20,000 DPI Focus+ Optical Sensor with 99.6% resolution accuracy
  • Up to 650 inches per second (IPS) / 50 G acceleration
  • Eight independently programmable buttons
  • Razer™ Optical Mouse Switches rated for 70M clicks
  • Compatible with Xbox One for basic input
Price & Availability: 

  • Viper Ultimate & Mouse Dock: $259.95 AUD
  • Availability: November 1 2019
Let us know if you're thinking of picking one up! 


Razer™, the leading global lifestyle brand for gamers, today announced the Razer Viper Ultimate, its fastest wireless gaming mouse designed for esports. Sporting new Razer HyperSpeed wireless technology and a proprietary intelligent Focus+ Optical Sensor, the Viper Ultimate sets new standards for both accuracy and speed.

The Razer Viper Ultimate joins the Viper lineup of lightweight, competitive gaming mice featuring Razer's acclaimed Optical Switches. Now untethered from its cord, the new 74-gram mouse will be sought-after by professionals and demanding PC gamers alike for its faster performance, lightweight design, increased durability and longer battery life than previous Razer wireless mice.

“The Razer Viper Ultimate is the answer to the needs of Team Razer’s best esports athletes who want to go wireless”, said Alvin Cheung, Senior Vice President of Razer’s Peripherals Business Unit. “We pushed the boundaries of wireless, integrated Razer Optical Switches and added an intelligent sensor – all in a highly durable, lightweight design, tested and validated by professional esports athletes.”

Faster and more reliable wireless performance
To meet the demands of competitive gaming, Razer has developed the fastest, most stable wireless technology available – Razer HyperSpeed. As tested and confirmed by TUV SUD PSB, a globally recognised certification institute, Razer HyperSpeed is 25% faster than leading wireless gaming mice. With the lowest click latency, it has the fastest transmission speed in any wireless mouse, registering swipes and clicks instantaneously.

The improved Adaptive Frequency Hopping of HyperSpeed assists in maintaining a lag-free wireless connection, constantly scanning frequency channels for interference and seamlessly switching channels in real-time.

A further benefit of Razer HyperSpeed is reduced power consumption, resulting in 25% more battery life for up to 70 hours of uninterrupted gameplay before the Viper Ultimate needs charging1. In other words, charging this mouse once a week is enough to power ten hours of daily gameplay.

Redefining precision with intelligence
The Razer Viper Ultimate is fitted with a brand new, innovative sensor, the Razer Focus+ Optical Sensor. Working closely with Pixart, a leader in smart sensor solutions, Razer has introduced new intelligent functions to the Viper Ultimate sensor, including Smart Tracking, Asymmetric Lift-Off, and Motion-Sync. With a 99.6% resolution accuracy, 20,000 DPI sensitivity and a tracking speed of 650 Inches Per Second (IPS), the new Razer Focus+ offers the highest sensor specifications available to-date.2

Smart Tracking automatically calibrates across different mouse surfaces (e.g. a cloth or hard-surface mouse mat), ensuring lift-off distance and accuracy remain consistent and eliminating the inconvenience of manual calibration required by previous sensors.

1 With RGB lighting turned off.
2 As compared to other leading sensors from Pixart.


Asymmetric Lift-Off enables users to preset different landing and lift-off distances for greater accuracy during gameplay. The landing distance is the point at which the mouse resumes tracking again, ideally as close to the surface as possible to prevent mouse drift.

Motion-Sync ensures information from the sensor to the PC is sent at exact intervals for better sensor responsiveness and improved tracking consistency. With this new intelligent function, the PC will always receive the most current updates of the exact mouse position.

Optical switches deliver durability and reliability
Wireless mice typically operate on a low voltage to increase battery life. This worsens the corrosive effect on their mechanical switches, leading to a shorter lifespan and a higher risk of unintended clicks.

The Razer Optical Switches on the Viper Ultimate wireless mouse require no physical contact to send electrical signals to the PC, eliminating the need for debounce delay and causing zero corrosive effects. Ultra-fast and durable, these switches withstand the rigours of competition while delivering the speed and precision players demand.

A hard-hitting esports featherweight unleashed
At just 74 grams, the Viper Ultimate is the lightest wireless esports gaming mouse from Razer. The lightweight design is achieved without resorting to an external honeycomb design, resulting in a solid, ambidextrous chassis that does not compromise on strength and durability. It provides a smooth control and is built to meet the rigorous demands of esports competition. To further reduce any residual mouse drag, the Viper Ultimate features smoother high-grade PTFE mouse feet to make each mouse flick faster and more precise.

The Razer Viper Ultimate has already been tested in battle, used in high-stakes tournaments by some of the world’s top esports athletes. “The wireless speed on this mouse is really fast, it feels perfectly smooth and no different than playing on wired,” said CS:GO legend Epitácio ”TACO“ de Melo of Team MIBR, who field-tested wireless prototypes of the Razer Viper in tournaments this year. “The extremely accurate sensor is perfect for intense games like CS:GO.”

Extreme Customisability
Using Razer Synapse 3, users may rebind eight programmable buttons, assign macros or secondary functions, and save all profile configurations to the Viper Ultimate’s On-board Memory. With storage for up to five on-board memory profiles, users have instant access to their personal settings wherever they are.

The Viper Ultimate is also available in a bundle together with the Razer Mouse Dock, powered by Razer Chroma™ RGB with 16.8 million colours and signature lighting effects. The new standardised docking module has been designed to accommodate future top-tier wireless mice from Razer and accommodates a USB-A input to operate the Viper Ultimate in full wired mode with the included Speedflex cable.

To fully discover the Razer Viper, please visit
To learn more about Team Razer esports, please visit

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

DOOM 64 Joins DOOM Eternal Pre-Order Bonuses

Can I get a hell yeah?!?!?! I said CAN I GET A F$#KEN HELL YEAH!!!!!!! DOOM is and always will be Eternal. Releasing March 2020 there is now a bit of a top off to pre ordering DOOM Eternal. Doom 64 from way back in 1997 has been remastered and is being included as a digital download Pre Order Bonus. 
Unless there is a statue involved I am against pre orders, might re-think my stance.
Check out the release below and set your clocks ready to rip and tear!!


Hell was a place no mortal was meant to experience. But to hell with that! DOOM 64 is launching March 20, 2020 for Xbox One, PlayStation 4, and PC alongside DOOM Eternal as a pre-order bonus. Nintendo Switch players can purchase DOOM 64 on March 20, or pre-order to receive the game for free when DOOM Eternal launches on the platform at a later date. The release marks the first time in 23 years that players can experience the cult classic on modern consoles.

The FREE DOOM 64 digital download is available with any past, present, or future pre-order of DOOM Eternal between now and its March 20 launch.

WATCH two new trailers showcasing all the content coming with DOOM Eternal, including:

a bit more about DOOM 64

DOOM 64 – originally released on March 31, 1997 for Nintendo 64 – is included in the pre-order of the base game as well as the Deluxe Edition as a part of the Rip and Tear Pack. The Rip and Tear Pack also includes the DOOT Revenant player skin, the Throwback Shotgun Weapon skin, and the Cultist Base Master Level, a remixed version of the campaign level “Cultist Base,” with new challenges and surprises.

With more than 30 action-packed levels, DOOM 64 is back and better than ever, giving newcomers and lifelong fans alike a new opportunity to rip and tear. And, with the additional bonuses included in the Rip and Tear Pack, you’ll be DOOTin’ your way through DOOM Eternal in hellish style on March 20.

For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

PS5 Dev Kit Confirmed

The PS5 dev kit floating around the net has been confirmed as being the real deal and I have but 1 thing to say. 

"Clean it up and I will buy it!"

I would love to have something like that in my office as my gaming rig. We see a lot of outrageous designs going into PC towers that give you a plethora of options something like this will be a good move. 
Of course that all comes to how can it be manufactured effectively? But I just have to say, it gets my vote.


For all of the latest from The Aussie Gamers Experience, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast. 

Anthem Nine Months on

I have been wanting to get my competitive fix for a little while now especially in the lead up to the release of Modern Warfare. Sure there are plenty of titles out there but Anthem is still in my inventory and hey, I want to finish at least the story. 
The gear grind I have my title for, The Division 2 is on that list as well as Destiny 2. Anthem is kinda a mix of the both.
When Anthem was first released it was released with great promise and great expectation. It unfortunately failed on both fronts. It was met with intense criticism and very very minimal praise. Which to be honest is probably a little unfair. Anthem was OK it just never lived up to the lofty expectations on release but was then hampered by broken promises by the devs, no direction and a micro transaction system that was down right ridiculous. 

But that was February, surely by now there has been plenty of time to tweak it, add to the base game and better enhance the experience? Surely right??    
Ok so a bit of background. I am playing on an Xbox One S, not the most powerful console out at the moment but decent enough for some good games to run pretty well. 

Firstly I was placed back in the Forge to wander through and talk to people. The movement on foot is so slow and graphically there was constant screen tearing. Standing in place and turning side to side would cause it to tear, not a good start. 
Onto the Javelin. 

One thing I always found problematic was the direction of the story, or lack there of. I struggled to find what was next on the list of things to do as it is just one open area that is all open, others you unlock areas as you go giving you an idea of what is next, Anthem needed something like this, or just a better system then it has. 

The world itself seems to be more alive then it was previously. more things flying, different animals on the ground, weather effects are good and graphically it runs much better than the Forge area. Public events still need some love, while I don't have any figures to back it up on how many are currently playing or how many are in the server at a time, there needs to be more, of both....

The biggest problem was and still is the connectivity issues. My short temper with this game saw me turn it off after about 25 mins because I got booted from the EA servers. EA is one of the biggest if not the biggest gaming company out there. If I cannot have a constant connection to the servers for this it is because EA have no care in that area. I've never been booted from the Battlefield V servers.... 

So there you go, it's still not fixed. I would love to be able to get through the campaign and to end game just to get that high level gear and see what the end game is all about but there are too many factors stopping my progress. 

I believe it is official. Goodbye Anthem, you had so much promise but here I am writing a Eulogy....


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Halloween is nearly here and the special events are coming out to add to the spooky season. 
Brawlhalla  is seeing itself in my rotation more and more recently, probably due to the Switch and this is adding another element to it. 

Check out the details below and the images and as always, you ever want a game, hit me up! 


The 2019 Brawlhalloween Event will haunt the halls of Valhalla with spooky items sure to bring fright. Once purchased, these items will stay in players’ inventories:
  • Haunting colors for all Legends, available for 3,000 Gold or 20 Mammoth coins each
  • Graveyard shift 2019 podium, available for 240 Mammoth coins
  • Pumpkin Pyre animated avatar, available for 60 Mammoth coins
  • RIP avatar, available for 6,000 Gold
  • Jac-KO-Lantern KO effect, available for 200 Mammoth coins
  • Legend skins, available for 140 Mammoth coins (each Legend skin comes with two weapon skins):

  • New for 2019: Dusk Till Dawn skin
  • New for 2019: Petra Reanimated skin
  • Horseman Lucien skin
  • Skel-asuri skin
  • Werebat Ragnir skin
  • Immortal Caspian skin
  • Punkin Spice Yumiko skin
  • Demonkin Diana skin
  • The Monster Gnash skin
    • Bewitching Scarlet skin, available for 200 Mammoth coins (comes with two weapon skins and an animated hat!)

Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that brings players to the fight for glory in the halls of Valhalla. Brawlhalla gathers 30 million players on PC, PlayStation®4, the Xbox One family of devices including Xbox One X, and the Nintendo Switch™ system. Choosing from over 47 unique characters, players can jump into single-player and co-op modes as well as online and local competitions.
For more information on Brawlhalla, please visit:

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Raid the Fort of the Damned in October’s Free Sea of Thieves Content Update

Halloween gets bigger in this country every year and while we don't have the years of tradition that go with it, we definitely get the fun. 
Personally I look at Halloween as an excuse to re-watch horror movies, scare the wife and kids and of course cower in fear as I play some horror survival game badly. 

The along comes Sea of Thieves with the Fort of the Damned update, hold on, is that a damn goose in that image??? Oh well back to it. 
Check out the official release from Xbox and Joe Neate of Rare below to add a little bit of spook to your voyages and remember to hit me up if you want another to sail the deadly seas!


Get ready for Halloween with the free October content update for Sea of Thieves! Now live for all Sea of Thieves players with Xbox Game Pass, on Xbox One and on Windows 10 PC, Fort of the Damned encourages you to seek out a fearsome fortress and take on our most exciting Skeleton Fort challenge yet to earn huge rewards, including a guaranteed Chest of Legends.
Things Get Spooky on the Seas with the Fort of the Damned

Dark forces have seized Old Boot Fort, using ancient magic to bring forth an evil that transforms it into the Fort of the Damned, overrun with sinister Shadow of Fate Skeletons.

Pirates must undertake Voyages to find Ritual Skulls, claim the Flames of Fate then band together to take down the Fort. Sloops, Brigantines and Galleons: it’s time for ships to raise their Alliance flags, work together and answer the call!

Fort of the Damned is the biggest update to Sea of Thieves’ popular Skeleton Fort feature since launch, offering players action-packed new challenges and massive rewards. The new Fort can be activated on demand as long as the in-game requirements are met, allowing players to take on this new challenge as often as they want. It’s a permanent new addition to the game that will remain available beyond October’s free content update.

Skeleton Pets in the Pirate Emporium

The Pirate Emporium is stocking new items for the spooky season including some supernatural additions to the pet range: The Skeleton Cockatoo and Skeleton Marmoset. But hurry, skeleton pets will only be available for the duration of the Fort of the Damned update and will return to the mists once the November update is released. Grab them before they go!

While you’re at the Pirate Emporium, you’ll also find the Cutthroat Ship Collection inspired by Killer Instinct, Rare’s legendary fighting game, together with a new collection of emotes including the indispensable Taunt Emote bundle.

Two’s Company in The Arena

Galleons no longer have the run of The Arena: pirates now have the opportunity to compete as part of a two-person Sloop crew. So, grab a friend and set a course for The Arena to take on other duo crews and determine who’s best!

That’s not the only Arena update this month, as six new contest locations have been added. Each location has two variations, and feature chests on Outposts for players to find and safely transport to ever more challenging Sea Dog delivery locations.

New Ways to Play Shanties

You asked, we listened: a new instrument is now yours for the playing as banjos make their way into Sea of Thieves! Open the second page of your item radial to find the banjo and pluck along to all your favourite shanties. Equipment Stores at Outposts now stock a range of fancy-looking banjos for you to grab in exchange for gold.

Plus, a Whole Lot More

That’s not all, as the Fort of the Damned update brings a host of other new features and content to Sea of Thieves including:
  • Cosmetics galore, such as the new Ferryman of the Damned set of rewards and new stock in Duke’s Black Market, including clothing from the Wild Rose, Wailing Barnacle and Redcoat Executive Admiral sets, Deep Ocean Crawler equipment and Fearless Bone Crusher weapons.
  • More emergent loot including Skeleton Captains on islands (who drop a Villainous Skull and a Skeleton’s Orders map), washed-up Rag and Bone Crates and increased Doubloon rewards for Reaper’s Chests.
  • New Commendations and brand-new Xbox Achievements.

For more information on the Fort of the Damned update, including full release notes, visit the Sea of Thieves website. The update is available for free to all Sea of Thieves players who have bought the game on Xbox One or on Windows 10 PC, or players who have access to it with Xbox Game Pass. Simply download and install the latest Sea of Thieves update to get access.

New to Sea of Thieves? Learn more at, or join the ongoing adventure at where you can embark on an epic journey with one of gaming’s most welcoming communities!

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Doom Eternal Delayed till March 2020

It's never good when a game is delayed, sometimes it is for bad things and then again sometimes it is needed for that extra polish. If it is for the polish, I am ok with that. 
Check the details below and hopefully you can hold off a little longer. 


Throughout the development of DOOM Eternal, our goal has been to deliver a game that exceeds your greatest expectations across the board.  

To make sure we’re delivering the best experience -- for DOOM Eternal to live up to our standards of speed and polish -- we’ve made the decision to extend our launch date by a few months to March 20, 2020.  We know many fans will be disappointed by this delay, but we are confident that DOOM Eternal will deliver a gaming experience that is worth the wait.

In addition to shifting the DOOM Eternal launch date, we’ve made a couple of other changes we wanted you to know about:

  • Invasion Mode, which will allow you to enter another player’s game as a playable demon, will release as a free update shortly after launch.
  • DOOM Eternal for Nintendo Switch will release after the other platforms. We will announce that date in the future.
  • DOOM 64 will be available on Xbox One, PlayStation 4 and PC in addition to Nintendo Switch. We are adding DOOM 64 as a pre-order bonus for DOOM Eternal so you’ll be able to download and play this classic game, for free, on all platforms, just for pre-ordering DOOM Eternal. DOOM 64 will be released on March 20, 2020 on all platforms.

We are grateful to every DOOM fan for your dedication and support - we can’t wait to rip-and-tear right alongside you.

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Thank you